MoonSharp 0.6.0
See the version list below for details.
dotnet add package MoonSharp --version 0.6.0
NuGet\Install-Package MoonSharp -Version 0.6.0
<PackageReference Include="MoonSharp" Version="0.6.0" />
paket add MoonSharp --version 0.6.0
#r "nuget: MoonSharp, 0.6.0"
// Install MoonSharp as a Cake Addin
#addin nuget:?package=MoonSharp&version=0.6.0
// Install MoonSharp as a Cake Tool
#tool nuget:?package=MoonSharp&version=0.6.0
A Lua interpreter written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net is compatible. |
This package has no dependencies.
NuGet packages (29)
Showing the top 5 NuGet packages that depend on MoonSharp:
Package | Downloads |
---|---|
ArsMagna.Core
ArsMagna core services |
|
ArsMagna.Drawing
ArsMagna drawing services |
|
ManagedIrbis
Fully managed framework for popular russian library automation system IRBIS64. |
|
ArsMagna.Windows.Forms
ArsMagna WinForms services |
|
ArsMagna.Win32
ArsMagna Win32 services |
GitHub repositories (14)
Showing the top 5 popular GitHub repositories that depend on MoonSharp:
Repository | Stars |
---|---|
PixelVision8/PixelVision8
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
|
|
moonsharp-devs/moonsharp
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
|
|
OpenSAGE/OpenSAGE
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
|
|
Wouterdek/NodeNetwork
A C# library with a WPF node editor component based on ReactiveUI
|
|
Quaver/Quaver
The ultimate community-driven, and open-source competitive rhythm game available on Steam.
|
Version | Downloads | Last updated |
---|---|---|
2.0.0 | 320,862 | 10/14/2016 |
1.8.0 | 19,346 | 10/7/2016 |
1.7.0 | 1,631 | 10/3/2016 |
1.6.0 | 45,745 | 5/16/2016 |
1.5.0.1 | 2,686 | 2/9/2016 |
1.5.0 | 1,454 | 2/9/2016 |
1.2.1 | 5,709 | 1/24/2016 |
1.1.0.1 | 1,767 | 12/8/2015 |
1.0.0 | 1,949 | 10/23/2015 |
0.9.8 | 2,187 | 7/9/2015 |
0.9.6.2 | 1,760 | 6/15/2015 |
0.9.6 | 1,854 | 5/22/2015 |
0.9.4 | 1,660 | 5/20/2015 |
0.9.2 | 1,850 | 3/31/2015 |
0.9.0.4 | 1,784 | 3/24/2015 |
0.9.0.3 | 1,731 | 3/24/2015 |
* A new DataType of Void introduced to correctly handle the no return value scenario.
* Fixed a bug where multiple return values could not be used directly in an operation
* New modes for easier type conversions in CallbackArguments. Plus, DynValue.CheckType method.
* Changed "Closure" property of CallbackFunction from Table to be named AdditionalData and being an Object
* Removed some deprecated methods from ScriptExecutionContext
* Lots of optimizations
* Fixed a bug where strings containing some escape sequences were not parsed correctly.
* Improved syntax error messages
* Made ':' calls work the same as '.' calls on userdata
* String library completed, with some methods importing code from KopiLua, ported to 5.2 standard
* Fixed some bugs in the parsing of string literals escape codes
* Started a small wrapper to interface with code using the classic stack-based API (UniLua, KopiLua or Lua itself).