MoonSharp 0.8.0.1
See the version list below for details.
dotnet add package MoonSharp --version 0.8.0.1
NuGet\Install-Package MoonSharp -Version 0.8.0.1
<PackageReference Include="MoonSharp" Version="0.8.0.1" />
paket add MoonSharp --version 0.8.0.1
#r "nuget: MoonSharp, 0.8.0.1"
// Install MoonSharp as a Cake Addin
#addin nuget:?package=MoonSharp&version=0.8.0.1
// Install MoonSharp as a Cake Tool
#tool nuget:?package=MoonSharp&version=0.8.0.1
A Lua interpreter written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net is compatible. |
This package has no dependencies.
NuGet packages (29)
Showing the top 5 NuGet packages that depend on MoonSharp:
Package | Downloads |
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ArsMagna.Core
ArsMagna core services |
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ArsMagna.Drawing
ArsMagna drawing services |
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ManagedIrbis
Fully managed framework for popular russian library automation system IRBIS64. |
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ArsMagna.Windows.Forms
ArsMagna WinForms services |
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ArsMagna.Win32
ArsMagna Win32 services |
GitHub repositories (14)
Showing the top 5 popular GitHub repositories that depend on MoonSharp:
Repository | Stars |
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PixelVision8/PixelVision8
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
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moonsharp-devs/moonsharp
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
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OpenSAGE/OpenSAGE
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
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Wouterdek/NodeNetwork
A C# library with a WPF node editor component based on ReactiveUI
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Quaver/Quaver
The ultimate community-driven, and open-source competitive rhythm game available on Steam.
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Version | Downloads | Last updated |
---|---|---|
2.0.0 | 322,522 | 10/14/2016 |
1.8.0 | 19,613 | 10/7/2016 |
1.7.0 | 1,633 | 10/3/2016 |
1.6.0 | 45,753 | 5/16/2016 |
1.5.0.1 | 2,698 | 2/9/2016 |
1.5.0 | 1,455 | 2/9/2016 |
1.2.1 | 5,739 | 1/24/2016 |
1.1.0.1 | 1,769 | 12/8/2015 |
1.0.0 | 1,951 | 10/23/2015 |
0.9.8 | 2,189 | 7/9/2015 |
0.9.6.2 | 1,761 | 6/15/2015 |
0.9.6 | 1,855 | 5/22/2015 |
0.9.4 | 1,661 | 5/20/2015 |
0.9.2 | 1,851 | 3/31/2015 |
0.9.0.4 | 1,785 | 3/24/2015 |
0.9.0.3 | 1,732 | 3/24/2015 |
* Support for Unity Web Player and Unity Android (non-stripped)
* Support for Xamarin Android
* 'os', 'io' and 'file' libraries completed. Note that in Unity and Xamarin some functionality of 'os', 'io' and 'file' are not supported.
* Parts of the 'debug' library completed. This has been done for compatibility sake, as debuggers are implemented differently in MoonSharp.
* Improved error messages
* Improved options management [small breaking change]
* Table indexers now support any number of keys and resolve to subtables automagically
* Fixed a bug where a piece code behaved differently in .NET 4 than in .NET 2 (weird covariance stuff, this btw is interesting weird corner case).
* Test suite runs on Xamarin Android, Unity Windows, Unity Android and Unity Web Player correctly