Moonforge.Core 1.0.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package Moonforge.Core --version 1.0.2
                    
NuGet\Install-Package Moonforge.Core -Version 1.0.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Moonforge.Core" Version="1.0.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Moonforge.Core" Version="1.0.2" />
                    
Directory.Packages.props
<PackageReference Include="Moonforge.Core" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Moonforge.Core --version 1.0.2
                    
#r "nuget: Moonforge.Core, 1.0.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Moonforge.Core@1.0.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Moonforge.Core&version=1.0.2
                    
Install as a Cake Addin
#tool nuget:?package=Moonforge.Core&version=1.0.2
                    
Install as a Cake Tool

Moonforge.Core

A deterministic, modular RPG engine for C# projects: combat (with status effects, damage types, a Pokemon-style type effectiveness chart, mid-battle swap, capture, and per-move PP), stats, inventory, dialogue, quests, exploration, loot, encounters, interactables, party rosters, evolution, bestiary, persistence — built around a command/query/reactor pipeline with atomic state mutation.

Target framework: netstandard2.1 (Unity-friendly).

Install

dotnet add package Moonforge.Core

Hello world

using Moonforge.Core;
using Moonforge.Core.Runtime.Commands;
using Moonforge.Core.Runtime.Events;
using Moonforge.Core.Runtime.Formulas;
using Moonforge.Core.Runtime.Random;
using Moonforge.Core.Runtime.Time;
using Moonforge.Core.Economy.Commands;
using Moonforge.Core.Economy.Queries;

GameState gameState = new();
InMemoryDomainEventSink sink = new();

CommandContext context = new(
    new Pcg32RandomSource(seed: 1234),
    new SimulationClock(0),
    new NoOpFormulaEvaluator(),
    sink);

CommandDispatcher dispatcher = DefaultCommandDispatcher.Create();

dispatcher.Dispatch(gameState, new GrantCurrencyCommand("gold", 100), context);

long gold = new GetCurrencyBalanceQueryHandler()
    .Query(gameState, new GetCurrencyBalanceQuery("gold"));

System.Console.WriteLine($"Gold: {gold}");  // Gold: 100

Why Moonforge

  • Deterministic — seeded IRandomSource and explicit IGameClock; same inputs always produce the same outputs. Critical for save-resilience, replay, lockstep multiplayer.
  • Atomic — every command runs inside a snapshot-rollback transaction; failures revert state and discard buffered events.
  • Composable — modules integrate via IDomainEventReactor, never direct calls.
  • Pluggable — bring your own formula evaluator, custom commands, custom reactors.

Documentation

Full guides, architecture deep-dive, cookbook, and examples are in the repository.

License

MIT.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.1 0 7/2/2026
1.1.0 108 6/4/2026
1.0.2 115 5/28/2026