NVello.Gpu
0.11.0-main.22e4dabe
This is a prerelease version of NVello.Gpu.
dotnet add package NVello.Gpu --version 0.11.0-main.22e4dabe
NuGet\Install-Package NVello.Gpu -Version 0.11.0-main.22e4dabe
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NVello.Gpu" Version="0.11.0-main.22e4dabe" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="NVello.Gpu" Version="0.11.0-main.22e4dabe" />
<PackageReference Include="NVello.Gpu" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add NVello.Gpu --version 0.11.0-main.22e4dabe
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: NVello.Gpu, 0.11.0-main.22e4dabe"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package NVello.Gpu@0.11.0-main.22e4dabe
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=NVello.Gpu&version=0.11.0-main.22e4dabe&prerelease
#tool nuget:?package=NVello.Gpu&version=0.11.0-main.22e4dabe&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
NVello
NVello is a C# binding for Vello.
Usage
using NVello;
using var renderer = new Renderer(256, 256);
renderer.Paint = new GradientPaint(Gradient.Linear(new(0, 0), new(256, 256),
(0f, Color.FromRgb(0x1E294B)), (1f, Color.FromRgb(0xFF5D8F))));
renderer.FillRect(new Rect(0, 0, 256, 256));
renderer.Paint = Color.White.WithAlpha(0.8f);
renderer.FillPath(new NVello.Path().AddCircle(new Point(128, 128), 80));
renderer.Stroke = new Stroke(4).WithDashes(0, 12, 6);
renderer.Paint = Color.Black;
renderer.StrokeRect(new Rect(32, 32, 224, 224));
using var pixmap = new Pixmap(256, 256);
renderer.Render(pixmap); // premultiplied RGBA8, pixmap.DataSpan
pixmap.SavePng("out.png");
// Or straight into your own buffer (width * height * 4 bytes).
var buffer = new byte[256 * 256 * 4];
renderer.Render(buffer, 256, 256);
Layers, masks, images, and text:
renderer.PushClipLayer(new NVello.Path().AddRoundedRect(new Rect(16, 16, 240, 240), 24));
renderer.PushBlendLayer(BlendMode.Multiply);
// ... draw ...
renderer.PopLayer();
renderer.PopLayer();
using var image = Pixmap.FromPngFile("texture.png");
var id = renderer.RegisterImage(image);
renderer.Paint = new ImagePaint(id, new ImageSampler(Extend.Repeat));
using var font = Font.FromFile("Roboto-Regular.ttf");
renderer.FillGlyphs(font, glyphs, new GlyphRunOptions(FontSize: 24));
renderer.PushFilterLayer(Filter.DropShadow(8, 8, 6, Color.Black.WithAlpha(0.5f)));
// ... draw ...
renderer.PopLayer();
renderer.FilterEffect = Filter.Blur(2); // per subsequent draw; null clears
NVello.Gpu
using NVello;
using NVello.Gpu;
using var device = new GpuDevice();
using var scene = new GpuScene(512, 512);
using var renderer = new GpuRenderer(device, GpuTextureFormat.Rgba8Unorm);
using var target = new GpuTexture(device, 512, 512);
scene.Paint = Color.FromRgb(0x1E294B);
scene.PushFilterLayer(Filter.DropShadow(8, 8, 6, Color.Black.WithAlpha(0.5f)));
scene.Paint = Color.White;
scene.FillPath(new NVello.Path().AddCircle(new Point(256, 256), 120));
scene.PopLayer();
renderer.Render(scene, target);
using var pixmap = target.ReadToPixmap();
pixmap.SavePng("gpu.png");
var handle = SurfaceHandle.Xlib(display, windowId); // or .Wayland(display, surface)
using var device = new GpuDevice(new() { CompatibleSurface = handle });
using var surface = new GpuSurface(device, handle, width, height);
using var renderer = surface.CreateRenderer();
using var scene = new GpuScene(width, height);
// per frame
scene.Reset();
Draw(scene);
surface.Present(renderer, scene);
// on resize
surface.Configure(newWidth, newHeight);
scene.ResetAndResize(newWidth, newHeight);
NVello.Pixman
using NVello.Pixman;
using Pixman;
using var canvas = PixmanImage.CreateBits(PixmanInterop.Format, 512, 512);
renderer.Render(canvas); // vello writes into pixman's memory
using var wrapped = pixmap.AsPixmanImage(); // pixman reads a vello pixmap in place
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- NVello (>= 0.11.0-main.22e4dabe)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.11.0-main.22e4dabe | 42 | 9/14/2026 |