NanoByte.Common.SlimDX 2.1.11

.NET Framework 2.0
Suggested Alternatives

OmegaEngine

dotnet add package NanoByte.Common.SlimDX --version 2.1.11
NuGet\Install-Package NanoByte.Common.SlimDX -Version 2.1.11
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NanoByte.Common.SlimDX" Version="2.1.11" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add NanoByte.Common.SlimDX --version 2.1.11
#r "nuget: NanoByte.Common.SlimDX, 2.1.11"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install NanoByte.Common.SlimDX as a Cake Addin
#addin nuget:?package=NanoByte.Common.SlimDX&version=2.1.11

// Install NanoByte.Common.SlimDX as a Cake Tool
#tool nuget:?package=NanoByte.Common.SlimDX&version=2.1.11

Utility classes, interfaces, controls, etc. for SlimDX projects.
API documentation: http://nano-byte.de/common/api/

Product Versions
.NET Framework net20 net35 net35-client net40 net40-client net403 net45 net451 net452 net46 net461 net462 net463 net47 net471 net472 net48 net481
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on NanoByte.Common.SlimDX:

Package Downloads
OmegaEngine.Backend

This package contains the actual library binaries for the OmegaEngine without the default assets (content and shader files). It is automatically included by the main package. Use this package directly if another project in your solution with the same build output directory already references the main package to avoid duplicating the assets. API documentation: http://omegaengine.de/api/omegaengine/

AlphaFramework.World

The AlphaFramework is a Model-View-Presenter framework for creating game worlds. AlphaFramework.World is used to build Models, the OmegaEngine renders the Views and AlphaFramework.Presentation is used to build Presenters. The "OmegaEngine Templates" Visual Studio extension can help you set up a suitable project structure. API documentation: http://omegaengine.de/api/alphaframework/

AlphaFramework.Presentation

The AlphaFramework is a Model-View-Presenter framework for creating game worlds. AlphaFramework.World is used to build Models, the OmegaEngine renders the Views and AlphaFramework.Presentation is used to build Presenters. The "OmegaEngine Templates" Visual Studio extension can help you set up a suitable project structure. API documentation: http://omegaengine.de/api/alphaframework/

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.1.11 1,386 1/6/2018
2.1.10 1,091 12/20/2017
2.1.9 1,059 12/4/2017
2.1.8 1,074 12/1/2017
2.1.7 1,000 11/21/2017
2.1.6 1,056 11/19/2017
2.1.5 1,013 11/10/2017
2.1.4 1,013 11/9/2017
2.1.3 1,044 9/17/2017
2.1.2 1,056 8/24/2017
2.1.1 1,097 6/21/2017
2.1.0 1,085 6/20/2017
2.0.5 1,221 12/16/2016
2.0.4 2,518 10/13/2016
2.0.3 1,100 10/5/2016
2.0.2 1,167 7/4/2016
2.0.1 1,153 6/1/2016
2.0.0 1,198 5/23/2016
1.3.2 1,121 5/15/2016
1.3.1 1,114 3/26/2016
1.3.0 1,120 3/6/2016
1.2.9 1,153 1/29/2016
1.2.8 2,190 12/11/2015
1.2.7 1,173 10/25/2015
1.2.6 1,137 10/23/2015
1.2.5 1,241 9/25/2015
1.2.4 1,170 8/17/2015
1.2.3 1,363 8/11/2015
1.2.2 1,440 8/5/2015
1.2.1 2,141 6/24/2015
1.2.0 1,180 5/24/2015
1.1.9 1,155 5/16/2015
1.1.8 1,177 5/7/2015
1.1.7 1,297 4/21/2015
1.1.6 1,177 3/9/2015
1.1.5 1,511 3/3/2015
1.1.4 1,395 2/9/2015
1.1.3 1,183 1/9/2015
1.1.2 1,334 11/29/2014
1.1.1 2,402 11/26/2014
1.1.0 1,204 10/5/2014
1.0.8 1,217 8/31/2014
1.0.7 1,196 8/2/2014
1.0.6 1,231 7/7/2014
1.0.5 1,243 6/19/2014
1.0.4 1,206 5/12/2014
1.0.3 1,207 5/3/2014
1.0.2 1,308 4/18/2014
1.0.1 1,389 4/13/2014
1.0.0 1,418 4/10/2014