Netly 3.1.0

dotnet add package Netly --version 3.1.0
NuGet\Install-Package Netly -Version 3.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Netly" Version="3.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Netly --version 3.1.0
#r "nuget: Netly, 3.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Netly as a Cake Addin
#addin nuget:?package=Netly&version=3.1.0

// Install Netly as a Cake Tool
#tool nuget:?package=Netly&version=3.1.0
About

Netly is a flexible socket library built on c-sharp. It is compatible with (Android, iOS, Linux, Windows...)

Documentation

Netly docs (HERE)

Install

Official publisher

Nuget Unity Asset Store
Install on Nuget Install on Asset Store

Well, this project is open source and only development can be supported by suggestions for improvements, bug reports or the like. (for those who want to financially support this resource is not available at this time)

Versions

Notable changes

v1 (old) v2 (old) v3 (stable) v4 (nonexistent)
TCP (client/server) TCP/IP Message Framing TLS/SSL (client/server) Websocket (client/server)
UDP TCP/UDP performance improvement Include docs/sample (SSL/TLS) Include docs/sample (Websocket)
Message Framing memory and performance improve
Message Framing new protocol
UDP impl connection with udp (ping/timeout)
collaborative documentation docsify
Byter 2.0
List of tested platforms
Feature

Below are some missing features that are planned to be added in later versions.

  • Websocket (v4)
Dependency
Build
Build dependencies
Build step-by-step
# 1. clone repository 
$ git clone "https://github.com/alec1o/netly" netly/

# 2. build netly project
$ dotnet build -C Release netly/
  # DLL_PATH: netly/src/bin/netstandard2.0/Netly.dll

# 3. For use Netly.dll you need Byter.dll (a Netly dependecy)
$ git clone "https://github.com/alec1o/byter" byter/

# 4. build byter project
$ dotnet build -C Release byter/
  # DLL_PATH: byter/src/bin/netstandard2.0/Byter.dll

# WARNING: when use Netly.dll must include Byter.dll  
Demo

TcpClient Syntax

using Netly;
using Netly.Core;

var client = new TcpClient(framing: true);

// Enable SSL/TLS (onValidate delegate is optional)
client.UseEncryption(enableEncryption: true, onValidate: null);

client.OnOpen(() => 
{
    // client connected
});

client.OnClose(() =>
{
    // client disconnected
});

client.OnError((Exception exception) =>
{
    // connection close because: 1.Error on connecting, 2.Invalid framing data
});

client.OnData((byte[] data) =>
{
    // raw data received
});

client.OnEvent((string name, byte[] data) =>
{
    // event received (event use netly protocol) 
});

client.OnModify((Socket socket) =>
{
    // you can modify socket, called before open connection
});

client.Open(new Host("127.0.0.1", 8080));

TcpServer Syntax

using Netly;
using Netly.Core;

var server = new TcpServer(framing: true);

// Enable SSL/TLS
byte[] pfxCert = <DO_SOMETHING>;
string pfxPass = <DO_SOMETHING>;

server.UseEncryption(pfxCert, pfxPass, SslProtocols.Tls13); // TLS v1.3

server.OnOpen(() => 
{
    // server start listen
});

server.OnClose(() =>
{
    // server stop listen
});

server.OnError((Exception exception) =>
{
    // error on start listen (connecting)
});

server.OnData((TcpClient client, byte[] data) =>
{
    // a client receive raw data
});

server.OnEvent((TcpClient client, string name, byte[] data) =>
{
    // a client receive event (event use netly protocol)
});

server.OnEnter((TcpClient client) =>
{
    // a client connected on server
    
    client.OnClose(() =>
    {
        // alternative of: TcpServer.OnClose
    });
    
    client.OnData(() =>
    {
        // alternative of: TcpServer.OnData
    });
    
    client.OnEvent(() =>
    {
        // alternative of: TcpServer.OnEvent
    });
});

server.OnExit((TcpClient client) =>
{
    // a client disconnected from server
});

server.OnModify((Socket socket) =>
{
    // you can modify socket, called before listen and bind a port 
});

server.Open(new Host("127.0.0.1", 8080));
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
3.1.0 236 10/9/2023
3.0.0 142 10/7/2023
2.5.2 177 6/30/2023
2.5.1 140 6/30/2023
2.4.0 237 3/26/2023
2.3.0 222 3/17/2023
2.2.0 200 3/16/2023
2.1.1 230 3/5/2023
2.1.0 220 3/5/2023
2.0.0 241 2/26/2023

Note
[+] Added
[-] Removed
[!] Fixed
[>] Updated
3.0.0
[+] SSL/TLS protocol
[+] Include docs/sample (SSL/TLS)
[+] New docs (Gitbook -> Docsify)
[>] New MessageFraming protocol
[>] Message Framing memory and performance improve
[>] Udp set max buffer size
[>] Udp connection detection (timeout/ping-pong)
[!] MainThread null reference exception
[>] Byter 2.0

3.1.0
[!] Fix auto-disconnect because socket timeout. set -1 (infinite) as default timeout.