NodifyAvalonia 6.6.0
dotnet add package NodifyAvalonia --version 6.6.0
NuGet\Install-Package NodifyAvalonia -Version 6.6.0
<PackageReference Include="NodifyAvalonia" Version="6.6.0" />
<PackageVersion Include="NodifyAvalonia" Version="6.6.0" />
<PackageReference Include="NodifyAvalonia" />
paket add NodifyAvalonia --version 6.6.0
#r "nuget: NodifyAvalonia, 6.6.0"
#:package NodifyAvalonia@6.6.0
#addin nuget:?package=NodifyAvalonia&version=6.6.0
#tool nuget:?package=NodifyAvalonia&version=6.6.0
NodifyAvalonia <img src="https://github.com/BAndysc/nodify-avalonia/assets/5689666/3b9fe4bd-30c8-4ac7-9b4c-5f1864b83e41" width="120px" alt="Nodify.Avalonia" align="right">
This is a direct port of Nodify by miroiu to Avalonia.
A collection of highly performant controls for node-based editors designed for MVVM.
The goal of the port is to keep the codebase as similar to the original code as possible, to the point, where merges from the upstream are not a problem.
🚀 Examples of node-based applications
🔶 A canvas application where you can draw and connect shapes.
➜ Open a WASM 🌐 browser version of the shapes demo in your browser, without downloading! 🚀
(Note: C# in a browser is still much slower than standalone desktop C#, the performance is much better when used in a standalone application.)

🎨 A playground application where you can try all the available settings.

🌓 A state machine where each state represents an executable action, and each transition represents a condition for executing the next action.

💻 A simple "real-time" calculator where each node represents an operation that takes input and feeds its output into other node's input.

📥 Installation
Use the NuGet package manager to install NodifyAvalonia.
Install-Package NodifyAvalonia
And include Nodify resources:
<ResourceInclude Source="avares://Nodify/Theme.axaml" />
⚠️⚠️ Please do not confuse with Nodify.Avalonia which is a different package ⚠️⚠️
Avalonia version compatibility chart:
| Nodify version | Avalonia version |
|---|---|
| 6.6.0 | 11.1.0 |
| 6.5.0 | 11.1.0 |
| 6.2.0 | 11.1.0 |
| 6.1.0 | 11.1.0 |
| 6.0.0 | 11.1.0-beta-2 |
| 5.3.0 | 11.1.0-beta-2 |
| 5.2.0 | 11.1.0-beta-1 |
⭐️ Features
- Designed from the start to work with MVVM
- No dependencies other than
WPFAvalonia - Optimized for interactions with hundreds of nodes at once
- Built-in dark and light themes
- Selecting, zooming, panning with auto panning when close to edge
- Select, move and connect nodes
- Lots of configurable dependency properties
- Ready for undo/redo
- Example applications: 🎨 Playground, 🌓 State machine, 💻 Calculator, 🔶 Canvas
😿 Unsupported Features
- Cutting Lines (blocker: https://github.com/AvaloniaUI/Avalonia/issues/16549)
📝 Documentation
For the wiki please refer to the original miroiu's Wiki since the API is identical, but please report bugs here. However, if you find a bug, please try to check if it also occurs in the original WPF's version.
Avalonia.Point should be used in place of System.Windows.Point (Anchor points).
❤️ Contributing
If you find a bug in Avalonia port, bug reports, PRs are more than welcome. If you think this might be not related to Avalonia, please try to reproduce it first in the original WPF's version.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Avalonia (>= 11.1.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on NodifyAvalonia:
| Repository | Stars |
|---|---|
|
h4lfheart/FortnitePorting
The quickest and most efficient way to extract assets from Fortnite
|
> - Features:
> - Added InputGroupStyle and OutputGroupStyle to Node
> - Added PanWithMouseWheel, PanHorizontalModifierKey and PanVerticalModifierKey to EditorGestures.Editor
> - Added CornerRadius dependency property to LineConnection, CircuitConnection and StepConnection
> - Added EditorGestures.Editor.PushItems gesture used to start pushing ItemContainers vertically or horizontally
> - Added PushedAreaStyle, PushedAreaOrientation and IsPushingItems dependency properties to NodifyEditor
> - Added NodifyEditor.SnapToGrid utility function
> - Bugfixes:
> - Fixed ItemContainer.BorderBrush and ItemContainer.SelectedBrush not reacting to theme changes