NolanHodge.GamingController
1.0.10
.NET Framework 4.0
dotnet add package NolanHodge.GamingController --version 1.0.10
NuGet\Install-Package NolanHodge.GamingController -Version 1.0.10
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NolanHodge.GamingController" Version="1.0.10" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add NolanHodge.GamingController --version 1.0.10
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: NolanHodge.GamingController, 1.0.10"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install NolanHodge.GamingController as a Cake Addin
#addin nuget:?package=NolanHodge.GamingController&version=1.0.10
// Install NolanHodge.GamingController as a Cake Tool
#tool nuget:?package=NolanHodge.GamingController&version=1.0.10
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
GamingController
GamingController presents the IGamingController interface to the .NET framework for Xbox, Playstation, and Generic Controller device support.
Playstation Controller
using NolanHodge.GamingController;
PlaystationController Controller = new PlaystationController();
Controller.Connected += (s,e) => { HandleConnectedAsync(); };
Controller.Disconnected += (s,e) => { HandleDisconnectedAsync(); };
Controller.Refresh();
Xbox Controller
using NolanHodge.GamingController;
XboxController Controller = new XboxController();
Controller.Connected += (s,e) => { HandleConnectedAsync(); };
Controller.Disconnected += (s,e) => { HandleDisconnectedAsync(); };
Controller.Refresh();
Generic Controller
using NolanHodge.GamingController;
GenericController Controller = new GenericController();
Controller.Connected += (s,e) => { HandleConnectedAsync(); };
Controller.Disconnected += (s,e) => { HandleDisconnectedAsync(); };
Controller.Refresh();
Auto-Determine Controller
using NolanHodge.GamingController;
void Determine()
{
GenericControllerController = new GenericController();
Controller.Connected += (s,e) =>
{
switch (Controller.TypeString(Controller.Vendor()))
{
case "Xbox":
Controller = new XboxController();
case "Playstation":
Controller = new PlaystationController();
case "Generic":
break;
}
};
Controller.Disconnected += (s,e) => { HandleDisconnectedAsync(); };
Controller.Refresh();
Task.Run(() => {Start(Controller)};);
}
void Start(IGamingController Controller)
{
while (true)
{
if (Controller.ButtonAPressed())
{
// Handle A button pressed.
}
Task.Delay(1000);
}
}
- This package is available in the nuget repository https://www.nuget.org/packages/NolanHodge.GamingController/
Product | Versions |
---|---|
.NET Framework | net40 net403 net45 net451 net452 net46 net461 net462 net463 net47 net471 net472 net48 net481 |
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.10 | 576 | 11/12/2019 |