Novolis.Audio.Output.NAudio 2026.1.10.101

dotnet add package Novolis.Audio.Output.NAudio --version 2026.1.10.101
                    
NuGet\Install-Package Novolis.Audio.Output.NAudio -Version 2026.1.10.101
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Novolis.Audio.Output.NAudio" Version="2026.1.10.101" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Novolis.Audio.Output.NAudio" Version="2026.1.10.101" />
                    
Directory.Packages.props
<PackageReference Include="Novolis.Audio.Output.NAudio" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Novolis.Audio.Output.NAudio --version 2026.1.10.101
                    
#r "nuget: Novolis.Audio.Output.NAudio, 2026.1.10.101"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Novolis.Audio.Output.NAudio@2026.1.10.101
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Novolis.Audio.Output.NAudio&version=2026.1.10.101
                    
Install as a Cake Addin
#tool nuget:?package=Novolis.Audio.Output.NAudio&version=2026.1.10.101
                    
Install as a Cake Tool

Novolis

Novolis · Docs · Source

Novolis.Audio.Output.NAudio

NAudio-backed probe of the Windows default render endpoint for game hosts (master volume hook + device check at startup).

Not related to Novolis.Audio.Live — the live-coding host lives in LiveStudio apps.

Install

dotnet add package Novolis.Audio.Output.NAudio

Prerequisites: .NET 10 SDK (net10.0), Windows for endpoint probing.

Quick start

using Novolis.Audio.Output.NAudio;

services.AddNaudioAudio(); // registers IAudioOutput + AudioOutputHostedService
// Alias: services.AddNaudioGameAudio();

API

API Purpose
NaudioAudioServiceCollectionExtensions.AddNaudioAudio Registers IAudioOutput + hosted startup probe
AddNaudioGameAudio Alias for AddNaudioAudio
NaudioAudioOutput IAudioOutput — probes MMDeviceEnumerator default render on Windows
NaudioAudioOutput.StartAsync No-op off Windows; probes default endpoint on Windows
NaudioAudioOutput.SetMasterVolume Clamps 0–1 (stub; does not drive OS volume yet)
NaudioAudioOutput.DisposeAsync Release hook
Package / app Notes
Novolis.Audio.Output.Abstractions IAudioOutput contract
NovolisVoiceStudio Game audio output registration
MeshBench Render studio host
Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2026.1.10.101 50 10/18/2026
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