NsqClient 1.0.3

dotnet add package NsqClient --version 1.0.3
NuGet\Install-Package NsqClient -Version 1.0.3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NsqClient" Version="1.0.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add NsqClient --version 1.0.3
#r "nuget: NsqClient, 1.0.3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install NsqClient as a Cake Addin
#addin nuget:?package=NsqClient&version=1.0.3

// Install NsqClient as a Cake Tool
#tool nuget:?package=NsqClient&version=1.0.3

NsqClient NuGet License

A basic but reliable .NET Standard 2.0 library for publishing and subscribing to NSQ.

It's currently used in production to handle hundreds of thousands of messages per week.

Features

  • Support for NSQ 1.2.0
  • Publishing of string or byte[] messages to topics
  • Subscribing with callbacks (with Finish, Touch and Requeue operations)
  • Settings: MaxInFlight (RDY) and MsgTimeout
  • Automatic reconnection when the connection is lost
  • Async API

Currently not supported

These features are not supported, but might be in the future.

  • Discovery
  • Backoff
  • TLS
  • Snappy
  • AUTH

Installation

Install from NuGet.

PM> Install-Package NsqClient

or

> dotnet add package NsqClient

Usage

Publishing

Create an instance of INsqProducer, connect (by default to localhost:4150) and then call PublishAsync:

INsqProducer producer = new NsqProducer();
await producer.ConnectAsync();

string topicName = "mytopic";
string message = "mymessage";
await producer.PublishAsync(topicName, message);

You can also specify the connection parameters explicitly:

INsqProducer producer = new NsqProducer(new NsqProducerOptions("hostname", 4150));

And publish messages as byte[] instead of string:

byte[] msg = Encoding.UTF8.GetBytes("my_message");
await producer.PublishAsync("topic_name", msg);

Subscribing

Create an INsqConsumer instance and register the OnMessage event.

string topicName = "mytopic";
string channelName = "mychannel";
INsqConsumer consumer = new NsqConsumer(new NsqConsumerOptions(topicName, channelName));

connection.OnMessage += OnMessage;

await connection.ConnectAsync();

Then handle the message in the callback:

private async void OnMessage(object sender, NsqMessageEventArgs msg)
{
    Console.WriteLine("Received new message");
    Console.WriteLine("Processing attempt number: {0}", msg.Attempt);
    Console.WriteLine("Raw payload length: {0}", msg.Body.Length)
    Console.WriteLine("Payload string:\n{0}", msg.BodyString);

    await msg.Finish();
}

The available operations on a message are:

  • msg.Finish() to complete the message
  • msg.Requeue() to requeue with a 1 second delay
  • msg.Requeue(TimeSpan) to requeue with a custom delay
  • msg.Touch() to touch the message so that it's not delivered again

The NsqConsumerOptions class has many constructors that allow to set:

  • hostname and port of nsqd
  • the topic name
  • the channel name
  • the maxInFlight value: maximum number of messages that will be processed by this consumer at a given time
  • the msgTimeout for this client, after which the message will be delivered again by the server

The maxInFlight value can also be adjusted at any given time with the SetMaxInFlight(int) method.

Error handling

INsqProducer and INsqConsumer both provide a way to handle and log connection errors and reconnections.

Connection errors

The OnError event is raised when there's an internal exception while reading from the stream, or when an error frame is received from NSQ.

connection.OnError += OnError;

private static void OnError(object sender, NsqErrorEventArgs eventArgs)
{
    Console.WriteLine("OnError: {0}", eventArgs.Exception);
}

Disconnections

The OnDisconnected event is raised when the client disconnects from the NSQ instance. A property WillReconnect tells whether the client will attempt to reconnect (true except when shutting down).

connection.OnDisconnected += OnDisconnected;

private static void OnDisconnected(object sender, NsqDisconnectionEventArgs e)
{
    Console.WriteLine("OnDisconnected: Disconnected. Will reconnect? " + e.WillReconnect);
}

Reconnections

The OnReconnected event is raised after the client has successfully reconnected to the NSQ server.

connection.OnReconnected += OnReconnected;

private static void OnReconnected(object sender, NsqReconnectionEventArgs e)
{
    Console.WriteLine($"OnReconnected: Reconnected after {e.Attempts} attempts");
    Console.WriteLine($"In {e.ReconnectedAfter.TotalSeconds} seconds");
}
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.0.3 1,082 8/2/2022
1.0.2 2,175 6/2/2020
1.0.1 824 12/12/2019
1.0.0 474 11/29/2019
0.2.3-beta 728 9/24/2019
0.2.2-beta 403 9/12/2019
0.2.1-beta 408 8/31/2019
0.2.0-beta 354 8/31/2019
0.1.0-beta 365 8/30/2019