OSK.Petra.Godot.Framework.Build 0.1.1

dotnet add package OSK.Petra.Godot.Framework.Build --version 0.1.1
                    
NuGet\Install-Package OSK.Petra.Godot.Framework.Build -Version 0.1.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OSK.Petra.Godot.Framework.Build" Version="0.1.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OSK.Petra.Godot.Framework.Build" Version="0.1.1" />
                    
Directory.Packages.props
<PackageReference Include="OSK.Petra.Godot.Framework.Build" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OSK.Petra.Godot.Framework.Build --version 0.1.1
                    
#r "nuget: OSK.Petra.Godot.Framework.Build, 0.1.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OSK.Petra.Godot.Framework.Build@0.1.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OSK.Petra.Godot.Framework.Build&version=0.1.1
                    
Install as a Cake Addin
#tool nuget:?package=OSK.Petra.Godot.Framework.Build&version=0.1.1
                    
Install as a Cake Tool

OSK.Petra.Godot.Framework

OSK.Petra.Godot.Framework.Build

Provides a build target file that will inject code into Godot projects for use with the Godot inspector and other engine functions. This utilizes a shared directory path for all petra related godot projects to help maintain a clean project space for godot applications.

A .targets file should be added to any Petra godot project expecting to be injected via the build process:

<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

	<ItemGroup Condition="Exists('$(ProjectDir)project.godot')">
		<PetraPackages Include="$(MSBuildThisFileName)" />
		<PetraGodotFiles Include="$(MSBuildThisFileDirectory)..\godot\**\*.*">
			<DestFolder>$(ProjectDir)PetraFramework\$(MSBuildThisFileName)\</DestFolder>
		</PetraGodotFiles>
	</ItemGroup>

</Project>

The build target will utilize any package added to a Godot application to inject the needed code for Godot functionality.

Petra Framework Details

Due to Godot's requirement of needing the node, resource, and other godot specific types to physically exist within the res:// filesystem in order for Godot to register them within its inspector, Petra Godot's framework implementation utilizes a common, dedicated PetraFramework directory:

your-project/
└── PetraFramework/
    └── OSK.Petra.Godot.Provisions/
        ├── Data/
        └── Scripts/
    └── ... // Other petra projects

To ensure the Petra framework and suite works with your project, please note the following:

  • Do Not Modify Injected Files: The files inside the PetraFramework directory are completely transient. Any manual edits, refactors, or changes you make will be overwritten during the next project build.
  • The petra system is setup to pull in transitive dependencies automatically: installing Package B and building should pull in Package A and its related Godot specific assets. If you encounter issues with this, please file a bug on the repository.
  • GitIgnore Recommended: The Petra Godot implementation automatically injects a dedicated directory alongside your codebase during builds. To keep your source control true to your codebase, add the folder to your .gitignore file, as an example:
    **/PetraFramework/
    

Removal & Cleanup

As long as the Petra framework's build package is added, the build process should modify and cleanup the PetraFramework directory as packages are removed or added - automatically. However, if you are wanting to remove the framework entirely from your project, be sure to delete the the PetraFramework directory after removing all the packages from your project, as no build process from Petra will be available to clean it up.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

    • No dependencies.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on OSK.Petra.Godot.Framework.Build:

Package Downloads
OSK.Petra.Godot.Primitives

Includes types and data objects for Godot that other Petra libraries are likely to use and to easily configure these within the Godot inspector

OSK.Petra.Godot.Inputs

Provides an implementation for OSK.Inputs to receive and process game input in the Godot game engine. Utilizes .NET dependency injection for input processing

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.1 260 7/16/2026
0.1.0 138 7/15/2026