OSK.Petra.Godot.Primitives
0.3.2
dotnet add package OSK.Petra.Godot.Primitives --version 0.3.2
NuGet\Install-Package OSK.Petra.Godot.Primitives -Version 0.3.2
<PackageReference Include="OSK.Petra.Godot.Primitives" Version="0.3.2" />
<PackageVersion Include="OSK.Petra.Godot.Primitives" Version="0.3.2" />
<PackageReference Include="OSK.Petra.Godot.Primitives" />
paket add OSK.Petra.Godot.Primitives --version 0.3.2
#r "nuget: OSK.Petra.Godot.Primitives, 0.3.2"
#:package OSK.Petra.Godot.Primitives@0.3.2
#addin nuget:?package=OSK.Petra.Godot.Primitives&version=0.3.2
#tool nuget:?package=OSK.Petra.Godot.Primitives&version=0.3.2
OSK.Petra.Godot.Primitives
Provides foundational data structures and essential Godot objects used throughout the Petra ecosystem. These data structures work within the Godot inspector and serializers!
Examples of primitive types in this library include:
- Guid Identifiers
- Timespans
- Nullable data (int, float, boolean, timespan, etc.)
Petra Framework
See the OSK Hub or the Petra Godot Framework for additional documentation and examples.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- Godot.SourceGenerators (>= 4.4.0)
- GodotSharp (>= 4.4.0)
- OSK.Petra.Godot.Framework.Build (>= 0.1.1)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on OSK.Petra.Godot.Primitives:
| Package | Downloads |
|---|---|
|
OSK.Petra.Godot.Provisions
Handles validating and determining if provisions for an object or resource is sufficient, refunding, and more for usage within Godot |
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OSK.Petra.Godot.Inputs
Provides an implementation for OSK.Inputs to receive and process game input in the Godot game engine. Utilizes .NET dependency injection for input processing |
GitHub repositories
This package is not used by any popular GitHub repositories.