OwnAudioSharp 2.0.0

dotnet add package OwnAudioSharp --version 2.0.0
                    
NuGet\Install-Package OwnAudioSharp -Version 2.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OwnAudioSharp" Version="2.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OwnAudioSharp" Version="2.0.0" />
                    
Directory.Packages.props
<PackageReference Include="OwnAudioSharp" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OwnAudioSharp --version 2.0.0
                    
#r "nuget: OwnAudioSharp, 2.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OwnAudioSharp@2.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OwnAudioSharp&version=2.0.0
                    
Install as a Cake Addin
#tool nuget:?package=OwnAudioSharp&version=2.0.0
                    
Install as a Cake Tool

<div align="center"> <img src="Ownaudiologo.png" alt="Logo" width="600"/> </div>

<a href="https://www.buymeacoffee.com/ModernMube"> <img src="https://img.shields.io/badge/Support-Buy%20Me%20A%20Coffee-orange" alt="Buy Me a Coffee"> </a>

<a href="https://www.nuget.org/packages/OwnAudioSharp"> <img src="https://img.shields.io/badge/Nuget-OwnAudioSharp%20Nuget%20Package-blue" alt="OwnAudioSharp Package"> </a>

<a href="https://github.com/ModernMube/OwnAudioSharpDemo"> <img src="https://img.shields.io/badge/Sample-OwnAudioSharp%20Demo%20Application-darkgreen" alt="OwnAudioSharp Demo"> </a>

OwnAudioSharp is a cross-platform C# audio library providing professional-grade audio playback, recording, and processing. Built with pure managed code using native system audio APIs - no external dependencies required.

⚠️ Important Notice

Version 2.0.0 introduces major improvements!

Pre-2.0.0 versions relied on native libraries (miniaudio, portaudio, ffmpeg) and were less optimized. Starting from version 2.0.0, OwnAudioSharp operates with zero external dependencies using a fully managed audio engine.

Key changes:

  • ✅ Fully managed audio engine across all platforms
  • ✅ ~90% backward compatibility with previous API
  • ✅ Significant performance improvements
  • ⚠️ Legacy APIs marked as [Obsolete] - will be removed in future versions

Migration recommendation: Use version 2.0.0 or later for all new projects. The new managed engine offers superior performance and maintainability.

✨ Key Features

  • Cross-platform: Windows (WASAPI), macOS (Core Audio), Linux (PulseAudio), iOS & Android (in progress)
  • Dual API layers: Core API (low-level control) and NET API (high-level features)
  • Audio playback: Support for MP3, WAV, FLAC and other formats
  • Real-time processing: Pitch shifting, tempo control, effects
  • Audio mixing: Multi-source mixing with synchronized playback
  • Professional mastering: AI-driven audio matchering and EQ analysis
  • Chord detection: Automatic musical chord recognition
  • Zero-allocation: Optimized performance for real-time usage

📦 Installation

NuGet Package Manager

Install-Package OwnAudioSharp

.NET CLI

dotnet add package OwnAudioSharp

Requirements

  • .NET 8.0 or later
  • No external dependencies

📚 Documentation

Complete documentation is available on the official website:

<a href="https://modernmube.github.io/OwnAudioSharp/"> <img src="https://img.shields.io/badge/Documentation-OwnAudioSharp%20Website-blue" alt="Documentation" width="350"> </a>

🚀 Quick Start Example

using Ownaudio.Core;
using Ownaudio.Decoders;

// Create audio engine with default settings
using var engine = AudioEngineFactory.CreateDefault();
engine.Initialize(AudioConfig.Default);
engine.Start();

// Create decoder for audio file
using var decoder = AudioDecoderFactory.Create(
    "music.mp3",
    targetSampleRate: 48000,
    targetChannels: 2
);

// Decode and play frames
while (true)
{
    var result = decoder.DecodeNextFrame();
    if (result.IsEOF) break;
    
    engine.Send(result.Frame.Samples);
}

engine.Stop();

💡 Support

If you find this library useful or use it for commercial purposes, consider supporting the development:

<a href="https://www.buymeacoffee.com/ModernMube" target="_blank"> <img src="https://cdn.buymeacoffee.com/buttons/v2/arial-yellow.png" alt="Buy Me A Coffee" style="height: 60px !important;width: 217px !important;"> </a>

📄 License

See the LICENSE file for details.

🙏 Acknowledgements

Special thanks to the creators of:

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

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