Panda3D.Framework.Actors
0.1.0-preview.13
dotnet add package Panda3D.Framework.Actors --version 0.1.0-preview.13
NuGet\Install-Package Panda3D.Framework.Actors -Version 0.1.0-preview.13
<PackageReference Include="Panda3D.Framework.Actors" Version="0.1.0-preview.13" />
<PackageVersion Include="Panda3D.Framework.Actors" Version="0.1.0-preview.13" />
<PackageReference Include="Panda3D.Framework.Actors" />
paket add Panda3D.Framework.Actors --version 0.1.0-preview.13
#r "nuget: Panda3D.Framework.Actors, 0.1.0-preview.13"
#:package Panda3D.Framework.Actors@0.1.0-preview.13
#addin nuget:?package=Panda3D.Framework.Actors&version=0.1.0-preview.13&prerelease
#tool nuget:?package=Panda3D.Framework.Actors&version=0.1.0-preview.13&prerelease
Panda3D.Framework.Actors
Loading and controlling animated models over Panda's native Character/AnimControl/PartBundle — the composition Python's Actor provided (name→control maps, subparts, joint rigging, LOD), without re-wrapping playback. It is the actor/animation layer of Panda3D.Framework.
Playback and blending stay native: Anim(...) returns the engine's AnimControl handle, Rig.Part(...) the native PartBundle.
Provides
AddActors()— registersIActorLoader.IActorLoader—Load/LoadAsyncfor a single model + named anims, a multipart part map, or a fullActorDefinition(parts × LODs).IActor—Node,Character,Anim/TryAnim(returns nativeIAnimControl),Anims,BindAnim(load one more clip after the actor is built), and blending (EnableBlend/DisableBlend/SetBlendWeight); advanced rigging behindRig.IActorRig(viaIActor.Rig) — subparts (MakeSubpart), rawPartbundles, jointExposeJoint/ControlJoint/FreezeJoint/ReleaseJoint, and LOD (Lods,LodNode,SetAnimRateLod).ActorInterval— poses an animation from the timeline's time, so it composes intoSequence/Paralleland scrubs/reverses deterministically.ActorTimelines.CrossFade(...)— native weight cross-fade between two clips (CLerpAnimEffectInterval).- Supporting types:
ActorOptions,ActorPart,ActorDefinition,ActorPartDef,LodLevel,SubpartDef,AnimClip.
services.AddActors();
// ...
var ralph = await actors.LoadAsync("ralph.bam",
new Dictionary<string, string> { ["walk"] = "ralph-walk.bam", ["wave"] = "ralph-wave.bam" });
ralph.Node.ReparentTo(scene.Root);
ralph.Anim("walk").Loop(true); // native AnimControl handle
// Half-body: wave with the arms while the legs keep walking.
ralph.Rig.MakeSubpart("arms", new(["arm_*", "hand_*"], []));
ralph.Anim("wave", part: "arms").Play();
// clips the definition did not name, loaded when something asks for one
ralph.BindAnim("cheer", "models/ralph-cheer.egg").Play();
// In a cutscene: poses from timeline time, so scrub/reverse work.
new ActorInterval(ralph, "walk", loop: true, duration: 3);
Part of Panda3D.Framework; the Panda3D.Framework umbrella package pulls in every library plus the bindings and native runtimes.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- Microsoft.Extensions.DependencyInjection.Abstractions (>= 8.0.2)
- Panda3D.Async (>= 1.11.0-preview.6)
- Panda3D.Framework.Abstractions (>= 0.1.0-preview.13)
- Panda3D.Framework.Intervals (>= 0.1.0-preview.13)
- Panda3D.Interop (>= 1.11.0-preview.4122)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Panda3D.Framework.Actors:
| Package | Downloads |
|---|---|
|
Panda3D.Framework
The complete Panda3D.Framework: every feature library, the C# bindings, and the native runtimes. Reference this one package to build and run a game. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.1.0-preview.13 | 65 | 8/3/2026 |
| 0.1.0-preview.11 | 70 | 8/1/2026 |
| 0.1.0-preview.5 | 56 | 7/20/2026 |