Panda3D.Framework.Intervals 0.1.0-preview.13

This is a prerelease version of Panda3D.Framework.Intervals.
dotnet add package Panda3D.Framework.Intervals --version 0.1.0-preview.13
                    
NuGet\Install-Package Panda3D.Framework.Intervals -Version 0.1.0-preview.13
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Panda3D.Framework.Intervals" Version="0.1.0-preview.13" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Panda3D.Framework.Intervals" Version="0.1.0-preview.13" />
                    
Directory.Packages.props
<PackageReference Include="Panda3D.Framework.Intervals" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Panda3D.Framework.Intervals --version 0.1.0-preview.13
                    
#r "nuget: Panda3D.Framework.Intervals, 0.1.0-preview.13"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Panda3D.Framework.Intervals@0.1.0-preview.13
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Panda3D.Framework.Intervals&version=0.1.0-preview.13&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=Panda3D.Framework.Intervals&version=0.1.0-preview.13&prerelease
                    
Install as a Cake Tool

Panda3D.Framework.Intervals

Cutscene and tweening timelines — lerps, sequences, parallels, waits, and callbacks that are declarative, pausable, reversible, scrubbable, and awaitable — built on Panda's own C++ interval system (CInterval and friends), not a managed re-implementation. It is the interval/tween layer of Panda3D.Framework.

Common lerps run at C++ speed; managed intervals (game logic, custom easing) participate in the same timeline through the engine's external-interval mechanism.

Provides

  • AddIntervals() — registers IIntervalManager and its per-frame step task.
  • IIntervalManagerPlay/Loop (return an IPlayingInterval) and Interrupt().
  • IPlayingInterval — playback handle: Completed (awaitable/observable), IsPlaying, Time/PlayRate, Pause/Resume/Finish, and native CInterval escape hatch.
  • Composition: Sequence, Parallel, Wait, Show, Hide, FromNative (adopt any raw CInterval), over the IInterval currency.
  • NodeLerpsNodePath extension lerps at C++ speed: PosTo/HprTo/QuatTo/ScaleTo/ShearTo/ColorTo/ColorScaleTo/AlphaTo, the combined TransformTo, and TexOffsetTo/TexRotateTo/TexScaleTo; Ease picks the native blend.
  • Managed intervals: ManagedInterval (derive for stepped logic), Call (zero-duration side effect), Lerp<T> (custom easing, any target), SoundInterval.
services.AddIntervals();
// ...
var cutscene = new Sequence("intro",
    new Parallel(
        hero.PosTo(doorstep, 4, Ease.InOut),           // native NodePath lerp
        new Lerp<float>(1f, 0f, 4, a => hud.Alpha = a)),// game logic in the same timeline
    new Wait(0.5),
    new Call(() => door.Unlock()));

var play = intervals.Play(cutscene);
skip.Clicked.Subscribe(_ => play.Finish());            // skip = jump to the end state
await play.Completed;                                  // resumes in the gameplay slot

Part of Panda3D.Framework; the Panda3D.Framework umbrella package pulls in every library plus the bindings and native runtimes.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on Panda3D.Framework.Intervals:

Package Downloads
Panda3D.Framework.Actors

Actor loading and animation composition over Panda's native Character, AnimControl, PartBundle, and interval bindings.

Panda3D.Framework.Particles

Panda's built-in particle system as a framework subsystem: a managed ParticleEffect and a timeline ParticleInterval over the native ParticleSystemManager.

Panda3D.Framework

The complete Panda3D.Framework: every feature library, the C# bindings, and the native runtimes. Reference this one package to build and run a game.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0-preview.13 70 8/3/2026
0.1.0-preview.11 77 8/1/2026
0.1.0-preview.5 66 7/20/2026