Panda3D.Framework.Particles 0.1.0-preview.13

This is a prerelease version of Panda3D.Framework.Particles.
dotnet add package Panda3D.Framework.Particles --version 0.1.0-preview.13
                    
NuGet\Install-Package Panda3D.Framework.Particles -Version 0.1.0-preview.13
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Panda3D.Framework.Particles" Version="0.1.0-preview.13" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Panda3D.Framework.Particles" Version="0.1.0-preview.13" />
                    
Directory.Packages.props
<PackageReference Include="Panda3D.Framework.Particles" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Panda3D.Framework.Particles --version 0.1.0-preview.13
                    
#r "nuget: Panda3D.Framework.Particles, 0.1.0-preview.13"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Panda3D.Framework.Particles@0.1.0-preview.13
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Panda3D.Framework.Particles&version=0.1.0-preview.13&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=Panda3D.Framework.Particles&version=0.1.0-preview.13&prerelease
                    
Install as a Cake Tool

Panda3D.Framework.Particles

The particle subsystem for the Panda3D.Framework game framework: Panda's built-in PhysicsManager and ParticleSystemManager exposed explicitly, with a managed ParticleEffect and a timeline ParticleInterval over native ParticleSystems. Replaces direct's enableParticles() globals and the Python-only ParticleEffect.

Provides

  • AddParticles() — registers the built-in physics + particle managers (IParticles) plus a per-frame do_physics/do_particles update task at FrameSlots.Collision.
  • IParticlesCreate(name) to build an effect, plus the native Physics and Manager.
  • ParticleEffect — an effect root Node and an IList<ParticleSystem> Systems (adding a system attaches it to both managers); SoftStart()/SoftStop() across every system.
  • ParticleInterval — holds a timeline slot while an effect emits, with optional soft-stop lead time and end-of-slot cleanup.

Usage

services.AddParticles();

var particles = provider.GetRequiredService<IParticles>();

using var effect = particles.Create("sparks");
effect.Node.ReparentTo(scene.Root);

var system = new ParticleSystem(256);
system.SetFactory(new PointParticleFactory());       // configure the native system directly
system.SetRenderer(new PointParticleRenderer());
system.SetEmitter(new SphereVolumeEmitter());
effect.Systems.Add(system);                          // attaches to the physics + particle managers
effect.SoftStart();

// or drive the effect over a timeline
var timed = new ParticleInterval(effect, scene.Root, duration: 2.0, softStopT: 0.5, cleanup: true);

Part of Panda3D.Framework; the Panda3D.Framework umbrella package pulls in every library plus the bindings and native runtimes.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Panda3D.Framework.Particles:

Package Downloads
Panda3D.Framework

The complete Panda3D.Framework: every feature library, the C# bindings, and the native runtimes. Reference this one package to build and run a game.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0-preview.13 64 8/3/2026
0.1.0-preview.11 67 8/1/2026
0.1.0-preview.5 57 7/20/2026