Panda3D.Framework.Particles
0.1.0-preview.13
dotnet add package Panda3D.Framework.Particles --version 0.1.0-preview.13
NuGet\Install-Package Panda3D.Framework.Particles -Version 0.1.0-preview.13
<PackageReference Include="Panda3D.Framework.Particles" Version="0.1.0-preview.13" />
<PackageVersion Include="Panda3D.Framework.Particles" Version="0.1.0-preview.13" />
<PackageReference Include="Panda3D.Framework.Particles" />
paket add Panda3D.Framework.Particles --version 0.1.0-preview.13
#r "nuget: Panda3D.Framework.Particles, 0.1.0-preview.13"
#:package Panda3D.Framework.Particles@0.1.0-preview.13
#addin nuget:?package=Panda3D.Framework.Particles&version=0.1.0-preview.13&prerelease
#tool nuget:?package=Panda3D.Framework.Particles&version=0.1.0-preview.13&prerelease
Panda3D.Framework.Particles
The particle subsystem for the Panda3D.Framework game framework: Panda's built-in
PhysicsManager and ParticleSystemManager exposed explicitly, with a managed
ParticleEffect and a timeline ParticleInterval over native ParticleSystems.
Replaces direct's enableParticles() globals and the Python-only ParticleEffect.
Provides
AddParticles()— registers the built-in physics + particle managers (IParticles) plus a per-framedo_physics/do_particlesupdate task atFrameSlots.Collision.IParticles—Create(name)to build an effect, plus the nativePhysicsandManager.ParticleEffect— an effect rootNodeand anIList<ParticleSystem> Systems(adding a system attaches it to both managers);SoftStart()/SoftStop()across every system.ParticleInterval— holds a timeline slot while an effect emits, with optional soft-stop lead time and end-of-slot cleanup.
Usage
services.AddParticles();
var particles = provider.GetRequiredService<IParticles>();
using var effect = particles.Create("sparks");
effect.Node.ReparentTo(scene.Root);
var system = new ParticleSystem(256);
system.SetFactory(new PointParticleFactory()); // configure the native system directly
system.SetRenderer(new PointParticleRenderer());
system.SetEmitter(new SphereVolumeEmitter());
effect.Systems.Add(system); // attaches to the physics + particle managers
effect.SoftStart();
// or drive the effect over a timeline
var timed = new ParticleInterval(effect, scene.Root, duration: 2.0, softStopT: 0.5, cleanup: true);
Part of Panda3D.Framework; the Panda3D.Framework umbrella package pulls in every library plus the bindings and native runtimes.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- Microsoft.Extensions.DependencyInjection.Abstractions (>= 8.0.2)
- Microsoft.Extensions.Hosting.Abstractions (>= 8.0.1)
- Panda3D.Async (>= 1.11.0-preview.6)
- Panda3D.Framework.Abstractions (>= 0.1.0-preview.13)
- Panda3D.Framework.Intervals (>= 0.1.0-preview.13)
- Panda3D.Framework.Scheduling (>= 0.1.0-preview.13)
- Panda3D.Interop (>= 1.11.0-preview.4122)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Panda3D.Framework.Particles:
| Package | Downloads |
|---|---|
|
Panda3D.Framework
The complete Panda3D.Framework: every feature library, the C# bindings, and the native runtimes. Reference this one package to build and run a game. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.1.0-preview.13 | 64 | 8/3/2026 |
| 0.1.0-preview.11 | 67 | 8/1/2026 |
| 0.1.0-preview.5 | 57 | 7/20/2026 |