PeachImage 0.4.2

dotnet add package PeachImage --version 0.4.2
                    
NuGet\Install-Package PeachImage -Version 0.4.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="PeachImage" Version="0.4.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="PeachImage" Version="0.4.2" />
                    
Directory.Packages.props
<PackageReference Include="PeachImage" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add PeachImage --version 0.4.2
                    
#r "nuget: PeachImage, 0.4.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package PeachImage@0.4.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=PeachImage&version=0.4.2
                    
Install as a Cake Addin
#tool nuget:?package=PeachImage&version=0.4.2
                    
Install as a Cake Tool

PeachImage

Pure .NET image format readers and writers for commonly used image formats on the web.

Targets .NET 8.0 and .NET 10.0. No native interop — every codec is managed code, using modern .NET APIs (System.Runtime.Intrinsics, Span<T>/ReadOnlySpan<T>) for performance instead of P/Invoke.

Status

  • JPEG: decode (baseline sequential + progressive, grayscale/YCbCr/RGB/CMYK/YCCK, all standard chroma subsampling, restart markers) and encode (baseline sequential, grayscale/YCbCr) are implemented.
  • BMP: decode (OS/2 1.x/2.x and Windows BITMAPINFOHEADER through BITMAPV5HEADER variants, 1/4/8bpp indexed color, 16/24/32bpp direct color, RLE4/RLE8 compression, arbitrary BI_BITFIELDS/BI_ALPHABITFIELDS masks) and encode (24bpp truecolor, 8bpp indexed grayscale with optional RLE8, 32bpp with an explicit alpha channel via BITMAPV4HEADER + BI_BITFIELDS) are implemented, including explicit alpha-channel support on both sides.
  • PNG: decode and encode for all 5 color types (grayscale, truecolor, palette, grayscale+alpha, truecolor+alpha) at every valid bit depth (1/2/4/8/16 — including via Gray16/Rgb48/Rgba64 pixel formats), Adam7 interlacing, palette + tRNS transparency (both per-entry and single-color-key), optional opt-in gamma correction (PngDecoderOptions.ScreenGamma), and the common ancillary chunks (gAMA/cHRM/sRGB/iCCP/pHYs/tEXt/zTXt/iTXt/tIME/bKGD). Encoding can build an indexed palette automatically (PngEncoderOptions.ColorMode, default Auto): lossless whenever the source has at most MaxColors (default 256) distinct opaque colors and binary alpha, otherwise falling back to grayscale/truecolor(+alpha) unless ColorMode = Indexed forces palette output via median-cut quantization with optional Floyd-Steinberg dithering (Dither) — the same quantizer GIF encoding uses.
  • GIF: decode (GIF87a/GIF89a, interlacing, transparency, multi-frame animation with per-frame disposal methods and the NETSCAPE2.0 loop count via AnimatedImage.Load) and encode (median-cut palette quantization, optional Floyd-Steinberg dithering, animation) are implemented.
  • WebP: decode is implemented for both of WebP's bitstream codecs — VP8 (lossy) and VP8L (lossless) — including alpha (ALPH chunk / VP8L's own alpha) and animation (via AnimatedImage.Load, including the loop count) in the RIFF "simple" and "extended" container formats. Encode supports both bitstreams: lossless (VP8L, the default) with predictor-transform selection, palette/color-indexing detection, subtract-green, and a color cache; and lossy (VP8, opt in via WebpEncoderOptions { Lossless = false }) with quality-driven quantization. Alpha-bearing sources always encode as VP8L regardless of Lossless, since lossy WebP's alpha channel isn't implemented yet. Animated WebP encode (VP8X + ANIM/ ANMF, via AnimatedImage.Save) is also implemented, reusing the same per-frame VP8/VP8L encoder as still images; every frame is written full-canvas/non-blending, since AnimatedImageFrame only ever carries a fully composited frame.
  • AVIF: decode is implemented for baseline still images — intra-frame AV1, the full in-loop filter chain (deblocking, CDEF, loop restoration), HEIF grid composite images, alpha via the auxiliary-item mechanism, and both 8-bit and 10-bit depth. Animated AVIF, film grain synthesis, gain maps, 12-bit depth, and palette/IntraBC mode remain unimplemented and throw a clear AvifUnsupportedFeatureException rather than a silently wrong result. Encode is implemented for lossy, 8-bit, 4:2:0, opaque still images only (a single av01 item; no HEIF grid/avis animation on the output side even though decode supports reading them, and no partition-tree size search yet — every block is a fixed 8x8 with a real intra-mode decision among DC/vertical/horizontal/smooth/Paeth candidates). Alpha-bearing sources and higher bit depths are rejected with a clear exception rather than silently dropped or downsampled.
  • TIFF: decode only (no encode). Covers both byte orders (II/MM), uncompressed/LZW/PackBits compression, 1/2/4/8/16-bit depth, and grayscale (WhiteIsZero/BlackIsZero), RGB (with optional straight or premultiplied alpha), palette, and CMYK color, including the Predictor=2 horizontal-differencing variant LZW-compressed files commonly use. Tiled organization, planar (non-chunky) storage, any compression other than none/LZW/PackBits, BigTIFF, floating-point/signed samples, and photometric interpretations outside that set (YCbCr, LogLuv, Lab) are deliberately out of scope and throw a clear TiffUnsupportedFeatureException rather than a silently wrong result — the goal is correctness on real-world scanner/export-tool output, not every TIFF extension ever specified.
  • Other formats are not yet implemented. The public API (Image, AnimatedImage for multi-frame formats like GIF) is designed to support them without breaking changes when they're added. Codec selection is internal — there's no format-specific type or registration step in the public API.

See LIBRARY_COMPARISON.md for performance numbers against SkiaSharp.

Installing PeachImage

Install the PeachImage package from nuget.org

dotnet add package PeachImage

Usage

Single-frame images

The format is auto-detected from the file's contents for every operation below — no setup call needed.

using PeachImage;
using PeachImage.Formats.Jpeg;

// Load, inspect, and convert between formats.
using var image = Image.Load("photo.webp");
Console.WriteLine($"{image.Width}x{image.Height} {image.PixelFormat}");

using var output = File.Create("resaved.jpg");
image.Save(output, "jpeg", new JpegEncoderOptions { Quality = 85 });
using PeachImage;

// Read dimensions/format without decoding pixel data.
using var stream = File.OpenRead("photo.avif");
ImageInfo info = Image.Identify(stream);
Console.WriteLine($"{info.Width}x{info.Height} {info.PixelFormat} ({info.FormatName})");
using PeachImage;

// Zero-copy access to the decoded pixel buffer.
using var image = Image.Load("photo.png");
Span<byte> pixels = image.GetPixelSpan();
Span<byte> firstRow = image.GetRowSpan(0);

Bytes already in memory (e.g. a buffered upload) load directly — no need to wrap them in a MemoryStream first; a byte[] converts implicitly to ReadOnlySpan<byte>, and decoding reads straight out of that memory with no intermediate copy:

using PeachImage;

byte[] uploadedBytes = await ReadUploadIntoMemoryAsync();
using var image = Image.Load(uploadedBytes);

SaveAsync exists for async I/O call paths. Encoding itself is CPU-bound, not I/O-bound, so only the actual stream/file write is awaited — same as LoadAsync otherwise:

using PeachImage;

using var output = File.Create("resaved.jpg");
await image.SaveAsync(output, "jpeg", new JpegEncoderOptions { Quality = 85 });

Disposal & buffer pooling

Image implements IDisposable: most instances rent their pixel buffer from a shared ArrayPool, and Dispose returns it for reuse by the next decode/resize/etc. This is a performance optimization, not a correctness requirement — an un-disposed Image is simply garbage-collected like any other object, with no leak or corruption risk. It matters most under concurrent load (e.g. a service resizing many uploads at once), where reusing pooled buffers meaningfully cuts allocation and GC pressure compared to a fresh buffer per call. AnimatedImage/AnimatedImageFrame don't need disposal: a frame pulled from AnimatedImage.Frames aliases decoder-internal state rather than owning a pooled buffer (disposing it anyway is a safe no-op), and only AnimatedImageFrame.Clone()/Image.Clone() results own one.

Animated images

Multi-frame formats (GIF and WebP) use AnimatedImage instead, with the same load/save shape:

using PeachImage;
using PeachImage.Formats.Gif;

var animation = AnimatedImage.Load("clip.gif");

foreach (AnimatedImageFrame frame in animation.Frames)
{
    Console.WriteLine($"{frame.Duration.TotalMilliseconds}ms, disposal={frame.Disposal}");
}

using var output = File.Create("resaved.gif");
animation.Save(output, "gif", new GifEncoderOptions { MaxColors = 128, Dither = true });

Animated WebP works the same way (AnimatedImage.Save(stream, "webp", new WebpEncoderOptions())); WebP's single dispose-to-background bit means FrameDisposalMethod.RestoreToPrevious collapses to DoNotDispose on round-trip through WebP, unlike GIF which represents all three disposal methods natively.

Resizing

Image.Resize/AnimatedImage.Resize support 15 resampling filters via ResamplingFilterBicubic is the default; also available: Box, CatmullRom, Hermite, Lanczos2/Lanczos3/Lanczos5/Lanczos8, MitchellNetravali, NearestNeighbor, Robidoux, RobidouxSharp, Spline, Bilinear, and Welch.

using PeachImage;

using var image = Image.Load("photo.jpg");

// Bicubic by default.
using var thumbnail = image.Resize(200, 150);

// Or pick a specific filter.
using var sharpened = image.Resize(200, 150, new ResizeOptions { Filter = ResamplingFilter.Lanczos3 });

// ResizeMode.Max treats width/height as a bounding box instead of an exact target: scales down to the
// largest size that fits while preserving aspect ratio, and never upscales — if the source already fits,
// the same instance is returned unchanged rather than allocating a needless copy (so this may end up
// disposing `image` itself — safe, since disposing twice is a no-op, but don't keep using `image`
// afterward without checking for that case first).
using var thumbnailWithinBox = image.Resize(200, 200, new ResizeOptions { Mode = ResizeMode.Max });

AnimatedImage.Resize resizes every frame — lazily, as Frames is enumerated — preserving each frame's duration and disposal method; ResizeOptions.Mode works the same way there too:

using PeachImage;

var animation = AnimatedImage.Load("clip.gif");
var resized = animation.Resize(160, 120, new ResizeOptions { Filter = ResamplingFilter.MitchellNetravali });

using var output = File.Create("resized.gif");
resized.Save(output, "gif");

Building & testing

dotnet build PeachImage.slnx
dotnet test PeachImage.slnx

The first dotnet test run automatically fetches JPEG, BMP, PNG, and TIFF test corpora (the Imazen codec-corpus conformance sets, image-rs/jpeg-decoder's test assets, and — for BMP — the bmp-conformance subset of codec-corpus, itself generated from Jason Summers' bmpsuite; for PNG — the pngsuite subset of codec-corpus, a mirror of Willem van Schaik's classic PngSuite conformance set; for TIFF — the tiff-conformance subset of codec-corpus, sourced from libtiff's, image-tiff's, and image-rs's own test suites) into the gitignored tests/corpus/ directory — no separate script needed. Set PEACHIMAGE_SKIP_CORPUS_FETCH=1 to skip network access; corpus-driven tests report as skipped rather than failing.

TIFF also has a decode-correctness check against ffmpeg's independent TIFF decoder (SkiaSharp has no TIFF codec, so it can't serve as the differential oracle the other formats' corpus tests use). This baseline is checked in (tests/PeachImage.Tests/Formats/Tiff/Corpus/TiffFfmpegReference.baseline.tsv) and regenerating it requires ffmpeg/ffprobe on PATH — set PEACHIMAGE_TIFF_FFMPEG_BASELINE=write and run dotnet test --filter TiffFfmpegReferenceTests, then review the diff before committing. Normal test runs never invoke ffmpeg; they only compare against the checked-in baseline.

AVIF and WebP decode are additionally checked against ffmpeg's own, independent decoders (libdav1d for AVIF; libwebp itself for WebP) via a checked-in pixel baseline (AvifFfmpegReference.baseline.tsv/ WebpFfmpegReference.baseline.tsv) — a real correctness oracle, not just a self-referential "did the decoder's output change" regression check. For AVIF this is the only independent oracle available at all (SkiaSharp, this repo's oracle for the other bitmap formats, has no AVIF codec); for WebP it's a supplementary cross-check alongside the existing SkiaSharp differential, scoped to single-frame VP8L (lossless) files, where the comparison can be exact rather than tolerance-based (see AvifFfmpegReferenceBaseline's and WebpFfmpegReferenceBaseline's own remarks for why AVIF needs a tolerance and WebP's lossy bitstream is out of scope for this specific check). Normal test runs only read the checked-in baseline and never invoke ffmpeg; regenerating it after a corpus or decoder change requires ffmpeg/ffprobe on PATH and PEACHIMAGE_AVIF_FFMPEG_BASELINE=write/PEACHIMAGE_WEBP_FFMPEG_BASELINE=write respectively.

Benchmarking

dotnet run -c Release --project bench/PeachImage.Benchmarks

Compares PeachImage's decode/encode throughput against SkiaSharp (a dev-only dependency of the benchmark project only — never referenced by the shipped library). See LIBRARY_COMPARISON.md for the latest results.

License

MIT — see LICENSE. One algorithm's numerical structure (the AAN fast DCT/IDCT butterfly wiring) was referenced from libjpeg-turbo during implementation; see THIRD-PARTY-LICENSES.md.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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