Pie.Utils 0.6.2

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Pie.Utils --version 0.6.2
NuGet\Install-Package Pie.Utils -Version 0.6.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Pie.Utils" Version="0.6.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Pie.Utils --version 0.6.2
#r "nuget: Pie.Utils, 0.6.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Pie.Utils as a Cake Addin
#addin nuget:?package=Pie.Utils&version=0.6.2

// Install Pie.Utils as a Cake Tool
#tool nuget:?package=Pie.Utils&version=0.6.2

Pie

Pie

The cross-platform graphics toolkit. Featuring a Direct3D-style cross-platform graphics API, windowing & audio, you'll find graphics programming as easy as pie.

Graphics

Pie's API is styled similarly to Direct3D 11. It is fully object-oriented, and does a fair amount of the hard work for you.

Pie currently supports the following APIs:

  • Vulkan (experimental)
  • Direct3D 11
  • OpenGL 3.3

Framework

A simple XNA-inspired framework to remove some of the boilerplate code necessary to use Pie. Providing a game loop, and some QOL features, such as easy Texture2Ds, Pie.Framework is a good middle ground between doing it all yourself, and using a game engine.

Audio

Pie features a cross-platform audio library, which wraps around OpenAL-Soft. This is a rather minimal abstraction, however still implements an object-oriented API, as well as a few helpers to remove some of the most common sound loading boilerplate.

Windowing

Pie features a cross-platform windowing library, powered by GLFW. This is a do-it-yourself abstraction, it creates the window & graphics device for you, and you are expected to create the render loop yourself.

Don't like this? Pie is fully compatible with Silk.NET windowing, which provides a windowing abstraction, but also a fully functional render loop so you can just get started.

Credits

  • Silk.NET - OpenGL, OpenAL, and GLFW bindings.
  • Vortice.Windows - Direct3D 11 bindings.
  • Spirzza - shaderc & spirv-cross bindings.
  • StbImageSharp - Bitmap loader used in Pie.Framework.
  • Twitter for it's pie emoji (I don't own it!)
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net6.0

    • No dependencies.

NuGet packages (1)

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Pie.Framework The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

Package Description

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Version Downloads Last updated
0.10.1 133 1/28/2024
0.10.0 92 1/20/2024
0.9.2 122 9/20/2023
0.9.1 134 7/26/2023
0.9.0 122 5/22/2023
0.9.0-alpha.1 65 5/22/2023
0.8.2 199 3/7/2023
0.8.0 195 3/5/2023
0.7.0 238 2/20/2023
0.6.2 287 2/2/2023
0.6.1 268 2/2/2023
0.6.0 342 12/7/2022
0.5.2 431 10/7/2022
0.5.0 446 9/20/2022
0.3.2 354 8/29/2022
0.3.1 350 8/29/2022