Raylib-cs.BleedingEdge 5.5.0-dev-83

This is a prerelease version of Raylib-cs.BleedingEdge.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Raylib-cs.BleedingEdge --version 5.5.0-dev-83
                    
NuGet\Install-Package Raylib-cs.BleedingEdge -Version 5.5.0-dev-83
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Raylib-cs.BleedingEdge" Version="5.5.0-dev-83" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Raylib-cs.BleedingEdge" Version="5.5.0-dev-83" />
                    
Directory.Packages.props
<PackageReference Include="Raylib-cs.BleedingEdge" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Raylib-cs.BleedingEdge --version 5.5.0-dev-83
                    
#r "nuget: Raylib-cs.BleedingEdge, 5.5.0-dev-83"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Raylib-cs.BleedingEdge@5.5.0-dev-83
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Raylib-cs.BleedingEdge&version=5.5.0-dev-83&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=Raylib-cs.BleedingEdge&version=5.5.0-dev-83&prerelease
                    
Install as a Cake Tool

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Raylib-cs.BleedingEdge

C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)

NuGet Downloads GitHub License Discord GitHub Repo stars GitHub commit activity GitHub Actions Workflow Status


Raylib-cs.BleedingEdge targets .NET 8+ and uses the master branch of raylib repo

To see examples, you can reference the Raylib-cs examples as this binding has mostly same function signatures (see API differences)

installation

You will need to install the following NuGet packages:

  • Raylib-cs.BleedingEdge
    • Features only binding for raylib, without prebuilt natives.
    • NuGet package
  • Raylib-cs.BleedingEdge.Runtimes
    • Features shared library natives that are located near the executable when you build your project.
    • NuGet package

If you need only prebuilt raylib library natives, you can just install Raylib-cs.BleedingEdge.Runtimes

If you want to customize raylib, you need to copy CompileNatives.props to your project files and add <Import Project="CompileNatives.props"> to your project file (.csproj)

If you want to compile a static library, add <CompileShared>false</CompileShared> in your project file's PropertyGroup

If you need static library, go to GitHub Actions, open the latest build (top most) and download RID-static artifact

You will need GitHub account to download artifacts

basic example

using Raylib_cs.BleedingEdge;
using static Raylib_cs.BleedingEdge.Raylib;

const int screenWidth = 800;
const int screenHeight = 540;

InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");

while (!WindowShouldClose())
{
    BeginDrawing();
    ClearBackground(Color.RayWhite);
    
    DrawText("Congrats! You created your first window!", 190, 200, 20, Color.LightGray);
    
    EndDrawing();
}

CloseWindow();

differences from Raylib-cs

main differences

Raylib-cs Raylib-cs.BleedingEdge
.NET 6.0+ .NET 8.0+
Released 07-2018 Released 08-2024
raylib 5.0 raylib 5.5-dev (master)

API differences

There are minor enum value name differences, such as WindowHighDpi instead of HighDpiWindow, KbMenu instead of KeyboardMenu. Enum value names in this binding are same as in raylib, but renamed to match PascalCase

Raylib-cs Raylib-cs.BleedingEdge
using Raylib-cs using Raylib-cs.BleedingEdge
T[] for functions with pointers Span<T> for functions with pointers
int argument for the length of array -, use Span<T>.Slice if necessary
Utf8Buffer Utf8Handle
AudioCallback AudioMixedCallback
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on Raylib-cs.BleedingEdge:

Package Downloads
Vigilance

2D Game Engine

Raylib-cs.BleedingEdge.Shared

C# binding for raylib, a simple and easy-to-use library to learn videogames programming

Raylib-cs.BleedingEdge.Static

C# binding for raylib, a simple and easy-to-use library to learn videogames programming

GitHub repositories

This package is not used by any popular GitHub repositories.

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