ReadyM.Oblivion.Quests.Server 1.0.0-rc.3

This is a prerelease version of ReadyM.Oblivion.Quests.Server.
dotnet add package ReadyM.Oblivion.Quests.Server --version 1.0.0-rc.3
                    
NuGet\Install-Package ReadyM.Oblivion.Quests.Server -Version 1.0.0-rc.3
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ReadyM.Oblivion.Quests.Server" Version="1.0.0-rc.3" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ReadyM.Oblivion.Quests.Server" Version="1.0.0-rc.3" />
                    
Directory.Packages.props
<PackageReference Include="ReadyM.Oblivion.Quests.Server" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ReadyM.Oblivion.Quests.Server --version 1.0.0-rc.3
                    
#r "nuget: ReadyM.Oblivion.Quests.Server, 1.0.0-rc.3"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ReadyM.Oblivion.Quests.Server@1.0.0-rc.3
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ReadyM.Oblivion.Quests.Server&version=1.0.0-rc.3&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=ReadyM.Oblivion.Quests.Server&version=1.0.0-rc.3&prerelease
                    
Install as a Cake Tool

OblivionMP quests

Server-authored quests for OblivionMP: stages with journal text, objectives, compass targets, dialogue topics, and quests that start on their own for the whole world or for each player. Quest state lives on the server and is saved with the world.

It is an optional mod, and it runs only on the relay server. Other mods write quests through one NuGet package:

dotnet add package ReadyM.Oblivion.Quests.Server

Add --prerelease while the version you want is a preview.

It gives you a QuestCatalog to take as a constructor parameter, like any service. Define your quests when your service starts:

[Service]
public sealed partial class MyQuests(QuestCatalog quests)
{
    private void Start()
    {
        var quest = quests.Define("a_horse_astray", "A Horse Astray");

        var reportBack = quest.Topic("About the horse", HumilisNoniusBaseId, StageWindow.At(20),
            "You found her. By the Nine, I thought the wolves had her for certain.");

        quest
            .Stage(10, "Humilis Nonius has lost his horse. I should check the nearby buildings.",
                Objective.ReachAnyInterior())
            .Stage(20, "I found the horse. I should tell Humilis Nonius.",
                CompassTarget.At(HumilisNoniusRefId), Objective.Talk(reportBack))
            .Stage(30, "Humilis Nonius thanked me for returning his horse.")
            .AutoStartForPlayer(10)
            .Build();
    }
}

A mod that defines quests has to list this mod as a dependency in its manifest.json, so it is loaded first, and the server has to run the quests mod too:

"dependencies": [
  { "uniqueId": "OblivionMP.SDK", "minimumVersion": "1.0.0" },
  { "uniqueId": "OblivionMP.SDK.Quests", "minimumVersion": "1.0.0" }
]

The quests assembly is loaded by the quests mod itself, so your mod folder only needs your own.

Building

The project builds against the OblivionMP SDK package from NuGet, ReadyM.SDK.Oblivion.Server. Its version is set once, as OblivionSdkVersion in Directory.Build.props.

.\MakeModFolder.ps1 Release                  # the mod, into Output/mods/OblivionMp.Quests
.\BuildNugetPackages.ps1                     # the package above, into Output/nuget

Use Debug instead of Release to include .pdb symbol files.

Copy Output/mods/OblivionMp.Quests/ into your server's mods/ directory, next to the OblivionMp.Sdk mod, and restart the server. The mod has no client half, so players need nothing extra.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0-rc.3 0 10/22/2026
1.0.0-rc.2 52 10/16/2026
1.0.0-rc.1 53 10/15/2026