ReadyM.SDK.Oblivion.Server
1.0.0-rc.2
dotnet add package ReadyM.SDK.Oblivion.Server --version 1.0.0-rc.2
NuGet\Install-Package ReadyM.SDK.Oblivion.Server -Version 1.0.0-rc.2
<PackageReference Include="ReadyM.SDK.Oblivion.Server" Version="1.0.0-rc.2" />
<PackageVersion Include="ReadyM.SDK.Oblivion.Server" Version="1.0.0-rc.2" />
<PackageReference Include="ReadyM.SDK.Oblivion.Server" />
paket add ReadyM.SDK.Oblivion.Server --version 1.0.0-rc.2
#r "nuget: ReadyM.SDK.Oblivion.Server, 1.0.0-rc.2"
#:package ReadyM.SDK.Oblivion.Server@1.0.0-rc.2
#addin nuget:?package=ReadyM.SDK.Oblivion.Server&version=1.0.0-rc.2&prerelease
#tool nuget:?package=ReadyM.SDK.Oblivion.Server&version=1.0.0-rc.2&prerelease
ReadyM.SDK.Oblivion.Server
The server half of an OblivionMP mod, hosted by the ReadyM relay server.
Reference this from the mod project the relay server loads. It depends on
ReadyM.SDK.Oblivion.Common, so the shared types and the source generator come with it.
Which package do I need
A mod is three projects, and there is one package per project:
| your project | package |
|---|---|
| shared code | ReadyM.SDK.Oblivion.Common |
| the mod that runs in the game | ReadyM.SDK.Oblivion.Client |
| the mod that runs on the relay server | ReadyM.SDK.Oblivion.Server |
All three target net10.0. Client and Server both depend on Common, and neither depends on the
other. The client SDK and the mod loader are deliberately absent here, so a server mod cannot
reference client-only API by accident and then fail when the server loads it.
dotnet add package ReadyM.SDK.Oblivion.Server
Add --prerelease while the version you want is a preview.
What is in it
OblivionMp.Sdk.Serverside: Oblivion entities, spawners and services on the server.
The game-agnostic server part comes from ReadyM.SDK.Server, a dependency of this package: the core server SDK
and the relay server SDK, including the handler side of the RPC contracts you declared in your shared project.
The relay server loads these assemblies itself, so your mod folder only needs your own.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- ReadyM.SDK.Oblivion.Common (>= 1.0.0-rc.2)
- ReadyM.SDK.Server (>= 1.0.0-rc.2)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on ReadyM.SDK.Oblivion.Server:
| Package | Downloads |
|---|---|
|
ReadyM.Oblivion.Chat.Server
The server API of the OblivionMP chat mod: broadcast, send to one player, add slash commands. For a server mod that lists the chat mod as a dependency. |
|
|
ReadyM.Oblivion.Quests.Server
The server API of the OblivionMP quests mod: author quests, stages and objectives that every player shares. For a server mod that lists the quests mod as a dependency. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.0-rc.2 | 72 | 10/16/2026 |
| 1.0.0-rc.1 | 84 | 10/15/2026 |