ReadyM.SDK.Oblivion.Common 1.0.0-rc.2

This is a prerelease version of ReadyM.SDK.Oblivion.Common.
dotnet add package ReadyM.SDK.Oblivion.Common --version 1.0.0-rc.2
                    
NuGet\Install-Package ReadyM.SDK.Oblivion.Common -Version 1.0.0-rc.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ReadyM.SDK.Oblivion.Common" Version="1.0.0-rc.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ReadyM.SDK.Oblivion.Common" Version="1.0.0-rc.2" />
                    
Directory.Packages.props
<PackageReference Include="ReadyM.SDK.Oblivion.Common" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ReadyM.SDK.Oblivion.Common --version 1.0.0-rc.2
                    
#r "nuget: ReadyM.SDK.Oblivion.Common, 1.0.0-rc.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ReadyM.SDK.Oblivion.Common@1.0.0-rc.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ReadyM.SDK.Oblivion.Common&version=1.0.0-rc.2&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=ReadyM.SDK.Oblivion.Common&version=1.0.0-rc.2&prerelease
                    
Install as a Cake Tool

ReadyM.SDK.Oblivion.Common

Shared types for an OblivionMP mod: the archetypes, ECS components and RPC contracts that the two halves of a mod have to agree on, plus the ReadyM source generator that turns them into registrations.

Reference this from your mod's shared project. The client and server packages both depend on it, so you do not need to add it again alongside them.

Which package do I need

A mod is three projects, and there is one package per project:

your project package
shared code ReadyM.SDK.Oblivion.Common
the mod that runs in the game ReadyM.SDK.Oblivion.Client
the mod that runs on the relay server ReadyM.SDK.Oblivion.Server

All three target net10.0. Client and Server both depend on Common, and neither depends on the other. That is deliberate: shared code cannot reach into client-only API and then fail when the server loads it, and neither half can reference the other's SDK by accident.

dotnet add package ReadyM.SDK.Oblivion.Common

Add --prerelease while the version you want is a preview.

What is in it

OblivionMp.Sdk.Common, with the Oblivion archetypes and shapes such as Player and Actor, and the Oblivion component types and values both halves agree on.

The game-agnostic part comes from ReadyM.SDK.Common, a dependency of this package: the ReadyM SDK and its attributes, the core API and multiplayer layer, and the ECS. Its source generator ships as an analyzer, so it runs in every project that references this package, directly or through the client or server package.

The game and the relay server load these assemblies themselves, so your mod folder only needs your own.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on ReadyM.SDK.Oblivion.Common:

Package Downloads
ReadyM.SDK.Oblivion.Server

SDK for the server-side half of an OblivionMP mod, hosted by the ReadyM relay server.

ReadyM.SDK.Oblivion.Client

SDK for the in-game half of an OblivionMP mod. Includes the game-side mod and the CEF web UI with its page RPC generator.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0-rc.2 80 10/16/2026
1.0.0-rc.1 105 10/15/2026