RecursiveAI.OneGpu 1.0.0

Prefix Reserved
dotnet add package RecursiveAI.OneGpu --version 1.0.0
                    
NuGet\Install-Package RecursiveAI.OneGpu -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RecursiveAI.OneGpu" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RecursiveAI.OneGpu" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="RecursiveAI.OneGpu" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RecursiveAI.OneGpu --version 1.0.0
                    
#r "nuget: RecursiveAI.OneGpu, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RecursiveAI.OneGpu@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RecursiveAI.OneGpu&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=RecursiveAI.OneGpu&version=1.0.0
                    
Install as a Cake Tool

RecursiveAI.OneGpu

Devices, buffers, compute pipelines and command encoders for .NET, on any backend.

The backend-independent core of onegpu: GpuDevice, adapters and GpuCapabilities (subgroup sizes, float16, int8 dot product, cooperative-matrix shapes, limits), typed GpuBuffer<T> over blittable types, uploads and non-blocking readback, compute pipelines built from shaders compiled by RecursiveAI.OneShader.Build, command encoders with dispatch, indirect dispatch, pass timestamps and pass counts, memory statistics, and the surfaces, textures and graphics pipelines a renderer needs. BCL only; it contains no interop. Add a backend package (or RecursiveAI.OneGpu.Backends) to get a device.

using var device = GpuBackends.CreateDevice();     // from RecursiveAI.OneGpu.Backends
using var buffer = device.CreateBuffer<float>(new float[1024]);

Part of onegpu. MIT OR Apache-2.0, © Recursive AI, LLC.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on RecursiveAI.OneGpu:

Package Downloads
RecursiveAI.OneGpu.Kernels

HLSL compute kernels for machine-learning inference on Vulkan, Metal and WebGPU: GEMM, attention, convolution and more.

RecursiveAI.OneGpu.Metal

Metal backend for onegpu on macOS (Apple silicon), with no native binaries.

RecursiveAI.OneGpu.Backends

Picks the onegpu backend for the platform: Metal on Apple, WebGPU in a browser, Vulkan elsewhere.

RecursiveAI.OneGpu.Vulkan

Vulkan 1.3 backend for onegpu on Windows and Linux, with no native binaries.

RecursiveAI.OneGpu.WebGpu

WebGPU backend for onegpu in the browser (.NET WebAssembly).

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0 0 11/12/2026