RetroSharp.Language.Frontend 0.0.561

There is a newer version of this package available.
See the version list below for details.
dotnet add package RetroSharp.Language.Frontend --version 0.0.561
                    
NuGet\Install-Package RetroSharp.Language.Frontend -Version 0.0.561
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RetroSharp.Language.Frontend" Version="0.0.561" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RetroSharp.Language.Frontend" Version="0.0.561" />
                    
Directory.Packages.props
<PackageReference Include="RetroSharp.Language.Frontend" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RetroSharp.Language.Frontend --version 0.0.561
                    
#r "nuget: RetroSharp.Language.Frontend, 0.0.561"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RetroSharp.Language.Frontend@0.0.561
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RetroSharp.Language.Frontend&version=0.0.561
                    
Install as a Cake Addin
#tool nuget:?package=RetroSharp.Language.Frontend&version=0.0.561
                    
Install as a Cake Tool

Package Description

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on RetroSharp.Language.Frontend:

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RetroSharp.Sdk.Frontend

Package Description

RetroSharp.GameBoy

Package Description

RetroSharp.NES

Package Description

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.566 0 9/8/2026
0.0.565 0 9/8/2026
0.0.564 0 9/8/2026
0.0.563 0 9/8/2026
0.0.562 0 9/8/2026
0.0.561 0 9/8/2026
0.0.560 0 9/8/2026
0.0.559 0 9/8/2026
0.0.558 0 9/7/2026
0.0.557 4 9/7/2026
0.0.556 6 9/7/2026
0.0.555 36 9/7/2026
0.0.554 32 9/7/2026
0.0.537 54 9/5/2026
0.0.536 60 9/5/2026
0.0.535 49 9/5/2026
0.0.534 49 9/5/2026
0.0.533 52 9/5/2026
0.0.532 56 9/4/2026
0.0.531 53 9/4/2026
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# Changelog 0.0.561

## Changes (initial history)

- docs: qualify Portable2D world activation policy (#821) (`aeeaf1e`)
- SDK: externalize Portable2D WorldAsset descriptor (#820) (`09560f2`)
- ARCH: qualify declarative WorldAsset independently of activation (#811) (`4bb2550`)
- SDK: externalize Portable2D Sfx.Stop through typed audio port (#809) (`6aa0a54`)
- docs: qualify Portable2D Sfx.Stop operation (#807) (`a095fa4`)
- Externalize Portable2D effect-pool contract (#805) (`dedb43a`)
- docs: qualify Portable2D effect pool transformation (#804) (`838d980`)
- Externalize Portable2D Animation.Frame (#802) (`d346876`)
- Qualify Animation.Frame SDK extraction (#801) (`165b53e`)
- Externalize Portable2D AnimationClip declarations (#798) (`5548c59`)
- Reduce PR validation time without weakening coverage (#799) (`834c0a0`)
- Qualify AnimationClip as the next Portable2D resource slice (#797) (`23bddfb`)
- SDK: externalize Portable2D SFX lifetime policy (#795) (`262eda6`)
- docs: qualify Portable2D SFX lifetime policy (#793) (`ddc1480`)
- Externalize SpriteAsset through Portable2D plugin (#792) (`9912e34`)
- Externalize remaining Portable2D input queries (#791) (`e05cb4f`)
- Externalize Input.IsDown through the typed SDK value port (#784) (`2f5e11e`)
- Add independent compiler-only build and publish mode (#785) (`2839988`)
- Qualify the typed Input.IsDown SDK value seam (#783) (`5a93111`)
- Qualify the first external SpriteAsset resource slice (#782) (`cc1a124`)
- Externalize Portable2D Input.Poll through a typed target port (#776) (`ab83d3d`)
- test: prove frozen external SDK consumption (#775) (`1fe1e72`)
- docs: qualify Portable2D Input.Poll extraction (#774) (`21144e3`)
- feat: make SDK library defaults host-owned (#773) (`416cb5b`)
- docs: clarify compiler model ownership (#758) (`9704073`)
- ARCH: migrate PushBox to generic immutable data (`fd4b96a`)
- ARCH: load Platformer2D as a path-only SDK plugin (`5d6c57f`)
- feat: support explicit SDK plugin paths (`2b16ea3`)
- refactor: extract SDK plugin authoring contract (#760) (`c280139`)
- Adopt block-local SpriteAsset in samples and incremental Game Boy rebasing (#755) (`ef56e02`)
- refactor: extract SDK compiler model (#756) (#757) (`31eacac`)
- ZRP: deliver zero-cost resource planning (#738) (#749) (`fdee9c8`)
- Add automatic requirement-lifetime inference and Game Boy reuse (#726) (`252cb1a`)
- Refactor target-neutral compiler helpers (#725) (`ff94edf`)
- refactor: centralize static SDK setup planning (#724) (`1f55a04`)
- refactor: extract modular language frontend (#722) (`0e99fa4`)
- feat: add zero-cost mutating inline result helpers (#719) (`f4c4560`)
- feat: validate integer literal conversions (#718) (`26a81ca`)
- refactor: express Snow Bros Jr with language features (`300c525`)
- feat: project static interfaces through closed unions (#715) (`345ad36`)
- Add fixed-layout unions with exhaustive matching (#714) (`c4a1109`)
- Add zero-cost constrained generics (#712) (`bef455e`)
- Add zero-cost static interfaces (#711) (`0151f2e`)
- Fix Snow Bros Jr obstacle jump reactions (#710) (`6e9da17`)
- fix(snow-bros): smooth enemy patrol decisions (#704) (`d78f517`)
- feat(snow-bros): let enemies run off platform edges (#703) (`8a2e89b`)
- feat(snow-bros): jump to reachable upper platforms (#702) (`dc47c04`)
- fix(snow-bros): keep patrol enemies on platforms (#701) (`462d936`)
- fix(parser): preserve inline lexical bindings (#700) (`9bf7a0e`)
- test: remove brittle low-value coverage (#696) (`0f130b5`)