RetroSharp.Parser
0.0.412
See the version list below for details.
dotnet add package RetroSharp.Parser --version 0.0.412
NuGet\Install-Package RetroSharp.Parser -Version 0.0.412
<PackageReference Include="RetroSharp.Parser" Version="0.0.412" />
<PackageVersion Include="RetroSharp.Parser" Version="0.0.412" />
<PackageReference Include="RetroSharp.Parser" />
paket add RetroSharp.Parser --version 0.0.412
#r "nuget: RetroSharp.Parser, 0.0.412"
#:package RetroSharp.Parser@0.0.412
#addin nuget:?package=RetroSharp.Parser&version=0.0.412
#tool nuget:?package=RetroSharp.Parser&version=0.0.412
Package Description
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- Antlr4.Runtime.Standard (>= 4.13.1)
- CSharpFunctionalExtensions (>= 2.41.0)
- RetroSharp.Core (>= 0.0.412)
- Zafiro.Core (>= 3.2.36)
NuGet packages (5)
Showing the top 5 NuGet packages that depend on RetroSharp.Parser:
| Package | Downloads |
|---|---|
|
RetroSharp.SemanticAnalysis
Package Description |
|
|
RetroSharp.NES
Package Description |
|
|
RetroSharp.GameBoy
Package Description |
|
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RetroSharp.Sdk.Frontend
Package Description |
|
|
RetroSharp
Package Description |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.0.429 | 0 | 8/6/2026 |
| 0.0.428 | 0 | 8/6/2026 |
| 0.0.427 | 0 | 8/6/2026 |
| 0.0.426 | 0 | 8/6/2026 |
| 0.0.425 | 0 | 8/6/2026 |
| 0.0.424 | 0 | 8/6/2026 |
| 0.0.423 | 0 | 8/6/2026 |
| 0.0.422 | 0 | 8/6/2026 |
| 0.0.421 | 0 | 8/6/2026 |
| 0.0.420 | 0 | 8/6/2026 |
| 0.0.419 | 0 | 8/6/2026 |
| 0.0.418 | 0 | 8/6/2026 |
| 0.0.417 | 0 | 8/6/2026 |
| 0.0.416 | 0 | 8/6/2026 |
| 0.0.415 | 0 | 8/6/2026 |
| 0.0.414 | 0 | 8/6/2026 |
| 0.0.413 | 0 | 8/6/2026 |
| 0.0.412 | 0 | 8/6/2026 |
| 0.0.411 | 0 | 8/5/2026 |
| 0.0.410 | 19 | 8/5/2026 |
# Changelog 0.0.412
## Changes (initial history)
- NES: fit the packed column commit and OAM publication inside one VBlank (#525) (#527) (`252ca73`)
- NES: outline cold and one-shot user functions (#524) (#526) (`5e98c65`)
- NES: report per-function call accounting (#521) (#523) (`f4088dd`)
- NES: assign phase placement units to R6 banks (#520) (#522) (`1dd3361`)
- NES: split the movable program into phase placement units (#518) (#519) (`a5e1041`)
- NES: represent the movable program as named placement units (#513) (#517) (`0975460`)
- NES: adopt per-subroutine SDK streams (stacked stream reader) (#516) (`a7ac398`)
- NES: parameterize the MMC3 cartridge layout by PRG size (128/256/512 KiB) (#515) (`aa6e3e3`)
- NES: share fixed-resident subroutines for repeated collision-probe SDK operations (#508) (`576a58f`)
- chore: regenerate NES runner ROM (`baaf32b`)
- Fix NES code-banked WorldPack frame load (#504) (`fee2b82`)
- feat(nes): add automatic executable PRG banking (#502) (`d879cc3`)
- feat(runner): add Actor Framework Goomba stomp (#501) (`6e0480b`)
- feat(samples): add falling blocks game (#500) (`65fdc28`)
- feat(runner): add walking Goomba (#499) (`4979996`)
- Refresh tracked NES sample ROMs (#494) (#498) (`a80866f`)
- Make runner camera dead-zone viewport-relative (#495) (#497) (`e2f3c80`)
- Fix GameBoyTestCpu logical register opcodes (#496) (`f2bc5c5`)
- Fix Game Boy background corruption during diagonal streaming (#492) (`20f8a40`)
- Fix NES background corruption on tall packed-camera worlds (#491) (`a4b2ba4`)
- feat: add stage1 diagonal scroll speed sweep (`797baa3`)
- Update runner stage collision (#490) (`025d220`)
- Update runner stage map (#489) (`9eb86b0`)
- Decouple runner from stable validation contracts (#488) (`c918286`)
- feat: load Tiled world maps directly from TMX (#487) (`330512f`)
- Eliminate NES WorldPack gameplay stalls (#485) (`e468b8d`)
- Runner: allow SMB3-style midair reversal (#484) (`d8e5525`)
- Export MCP debugger symbols for GB and NES (#483) (`783b5a2`)
- Add stable one-way-platform runtime coverage (#439) (#482) (`73aa518`)
- samples: feature-name the diagonal streaming sample title (#481) (`ed20c70`)
- test: reduce brittleness (exact pins -> tolerances) and split RomCompiler monoliths (#480) (`3b27f65`)
- docs: debloat agent context root (dedup startup pair + rename orphan glossary) (#479) (`a8bf687`)
- fix(nes): amortize packed column prefetch (#478) (`e943797`)
- docs: break perceptual-acceptance deadlock and de-duplicate agent guidance (#472) (`e623215`)
- chore(tools): reduce Python bloat to managed-.NET-first tooling (#471) (`76a48e8`)
- docs: prioritize perceptual gameplay acceptance (#469) (`e27e002`)
- Add SMB3-style acceleration to the runner (#468) (`2d26bc9`)
- chore(samples): regenerate Game Boy ROMs (#467) (`a67c152`)
- fix(gb): smooth diagonal camera scrolling (#466) (`c758ced`)
- fix: prefetch diagonal camera stream edges (#465) (`1694215`)
- chore: clarify tiled sample identities (`5164a8b`)
- docs: testing strategy (RED-first) + context-overflow curation (#464) (`17577db`)
- RPH-6.3: certify runner cadence as not reproduced (#463) (`529d43d`)
- Bound agent validation and retire multi-emulator gates (#462) (`fa71884`)
- RPH-6.2: establish authoritative Game Boy runner cadence observation (#461) (`ac86494`)
- AEX-1.1: provision state labels before migration writes (#459) (`09a8329`)
- RPH-6.1: add a deterministic Game Boy runner cadence detector (#457) (`c853574`)
- AEX-1: make agent issue contracts and claims machine-checkable (#456) (`e45e6bb`)
- chore: reduce agent and test maintenance friction (#443) (`aa7a342`)
- Fix Game Boy diagonal camera scroll stutter with column prefetch (#442) (`fc60725`)