RocketLeagueGameDataAPI 1.0.3

dotnet add package RocketLeagueGameDataAPI --version 1.0.3
                    
NuGet\Install-Package RocketLeagueGameDataAPI -Version 1.0.3
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RocketLeagueGameDataAPI" Version="1.0.3" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RocketLeagueGameDataAPI" Version="1.0.3" />
                    
Directory.Packages.props
<PackageReference Include="RocketLeagueGameDataAPI" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RocketLeagueGameDataAPI --version 1.0.3
                    
#r "nuget: RocketLeagueGameDataAPI, 1.0.3"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RocketLeagueGameDataAPI@1.0.3
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RocketLeagueGameDataAPI&version=1.0.3
                    
Install as a Cake Addin
#tool nuget:?package=RocketLeagueGameDataAPI&version=1.0.3
                    
Install as a Cake Tool

NuGet version (RocketLeagueGameDataAPI) Donate

RocketLeagueGameDataAPI

A Rocket League Game Data API Wrapper written in C#. The wrapper allow you to connect to the Rocket League Game Data API on your local machine. It will then convert the JSON event data transmitted over the TCP connection into EventData objects.

Supports all Rocket League versions up to at least v2.68 (2026-04-28). Newer versions should keep working unless Psyonix adds a new EventType or StatEvent.

If you do at some point run into a problem, please create an issue so I can look into fixing it.

Install

You can download the NuGet package, or build from source.

Usage

var rl = new RLGameDataAPI();
await rl.ConnectAsync();

while(rl.Connected) {
  var events = rl.ReceiveEventsAsync();
  foreach (var e in events) {
    Console.WriteLine($"Received {e.EventType} for match {e.MatchGuid}!");
  }
}

There is a small example in Examples.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.3 88 5/3/2026
1.0.2 83 5/3/2026
1.0.1 75 5/3/2026
1.0.0 83 5/3/2026