SB.FileMaterialization
0.1.0
dotnet add package SB.FileMaterialization --version 0.1.0
NuGet\Install-Package SB.FileMaterialization -Version 0.1.0
<PackageReference Include="SB.FileMaterialization" Version="0.1.0" />
<PackageVersion Include="SB.FileMaterialization" Version="0.1.0" />
<PackageReference Include="SB.FileMaterialization" />
paket add SB.FileMaterialization --version 0.1.0
#r "nuget: SB.FileMaterialization, 0.1.0"
#:package SB.FileMaterialization@0.1.0
#addin nuget:?package=SB.FileMaterialization&version=0.1.0
#tool nuget:?package=SB.FileMaterialization&version=0.1.0
.NET Unreal libraries
Five focused libraries share one version and release train:
SB.FileMaterializationmaterializes selected files and directory trees with synchronization and preservation rules.SB.SystemUtilitiesprovides process, file, diagnostic, and formatting utilities.SB.UnrealMaterializationdefines reusable materialization specifications for Unreal Engine projects and plugins.SB.UnrealPluginFlatteningembeds source-only Unreal plugin dependencies into a generated plugin.SB.UnrealUtilitiesprovides higher-level Unreal Engine project, plugin, build, packaging, and launch utilities.
Build
Install the .NET SDK selected by global.json, then build the top-level dependency graph:
dotnet build UnrealUtilities/UnrealUtilities.csproj --configuration Release
Release train
All packages use the version in Directory.Build.props by default. A v* Git tag publishes all five packages with the tag value, excluding the leading v.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net6.0
- No dependencies.
NuGet packages (3)
Showing the top 3 NuGet packages that depend on SB.FileMaterialization:
| Package | Downloads |
|---|---|
|
SB.UnrealUtilities
Utilities for working with Unreal Engine projects, plugins, builds, and deployments. |
|
|
SB.UnrealMaterialization
Reusable materialization specifications for Unreal Engine projects and plugins. |
|
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SB.SystemUtilities
Utilities for process execution, file operations, diagnostics, and formatting. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.1.0 | 109 | 9/14/2026 |