ScriptableObjectFramework 1.0.0

dotnet add package ScriptableObjectFramework --version 1.0.0
                    
NuGet\Install-Package ScriptableObjectFramework -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ScriptableObjectFramework" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ScriptableObjectFramework" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="ScriptableObjectFramework" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ScriptableObjectFramework --version 1.0.0
                    
#r "nuget: ScriptableObjectFramework, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ScriptableObjectFramework@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ScriptableObjectFramework&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=ScriptableObjectFramework&version=1.0.0
                    
Install as a Cake Tool

ScriptableObjectFramework

This library is based on a talk given by Ryan Hipple. In the talk Ryan goes over creative ways to use Scriptable Objects(SOs) to pass data and fire events between self contained systems. The advantage of using SOs is that they for the most part live in Project space rather than scene space so prefabs are able to reference them.

Event System

  • Define events in the project i.e. PlayerDeath
  • Place Handler scripts on object that listen to events
  • Trigger events with a button click

Variable System

  • Define variables in project space that can be referenced and shared by prefabs
  • Easily switch between SO value storage and hardcoded values
  • Set whether SO variables should save in play mode or not
There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0 1,776 8/5/2018