SeeShark 4.1.0
dotnet add package SeeShark --version 4.1.0
NuGet\Install-Package SeeShark -Version 4.1.0
<PackageReference Include="SeeShark" Version="4.1.0" />
<PackageVersion Include="SeeShark" Version="4.1.0" />
<PackageReference Include="SeeShark" />
paket add SeeShark --version 4.1.0
#r "nuget: SeeShark, 4.1.0"
#:package SeeShark@4.1.0
#addin nuget:?package=SeeShark&version=4.1.0
#tool nuget:?package=SeeShark&version=4.1.0
SeeShark
Simple C# camera and display library.
SeeShark is currently being rewritten from scratch without using FFmpeg. It will become a library with zero third-party dependencies and rely solely on ones readily available on your OS.
SeeShark now has a Discord server so that I can provide more direct support to the best of my availability.
When you SeeShark, you C#!
SeeShark is a simple cross-platform .NET library for handling camera and screen display inputs on Linux and Windows.
Using FFmpeg, it allows you to enumerate camera and display devices, and decode raw frames in 206 different pixel formats (because that's how powerful FFmpeg is!).
Features include:
- Control framerate, resolution and input format.
- Notify the application if devices get connected/disconnected.
- Conversion of a frame from a pixel format to another.
- Scaling frames.
- Access to raw pixel data.
Features don't include:
- Saving a frame as an image (here's a wiki page on how to do it using ImageSharp).
- Recording a video stream to a video file.
- Managing audio devices.
Cross-platform support
SeeShark has been confirmed to work on Linux and Windows.
Unfortunately, it doesn't work on MacOS. Long story short, FFmpeg 5 doesn't implement device enumeration for MacOS, and SeeShark doesn't implement a custom function to do that.
FFmpeg
SeeShark 4 depends on FFmpeg 5. You can get binaries here:
- Windows: ffmpeg 5.1.2 builds (
ffmpeg-5.1.2-full_build-shared.zip) - Linux: last time I tried, it was a disaster and I had to download several dependencies of
libav*myself. Let me know if you can find an easy solution.
The important elements are the libav* DLLs/shared libraries:
| | Windows | Linux |
| -------- | ----------------- | ------------------- |
| avcodec | avcodec-59.dll | libavcodec.so.59 |
| avdevice | avdevice-59.dll | libavdevice.so.59 |
| avformat | avformat-59.dll | libavformat.so.59 |
| swscale | swscale-6.dll | libswscale.so.6 |
You can ignore executables like ffmpeg or ffplay as they are not used by SeeShark.
If you get an error message about a module's dependency potentially missing, you might need to specify a LD_LIBRARY_PATH environment variable:
LD_LIBRARY_PATH=/path/to/libs:$LD_LIBRARY_PATH
Example code
using System;
using System.Threading;
using SeeShark;
using SeeShark.FFmpeg;
using SeeShark.Device;
namespace YourProgram;
// This program will display camera frames info for 10 seconds.
class Program
{
static void Main(string[] args)
{
// Create a CameraManager to manage camera devices
using var manager = new CameraManager();
// Get the first camera available
using var camera = manager.GetCamera(0);
// Attach your callback to the camera's frame event handler
camera.OnFrame += frameEventHandler;
// Start decoding frames asynchronously
camera.StartCapture();
// Just wait a bit
Thread.Sleep(TimeSpan.FromSeconds(10));
// Stop decoding frames
camera.StopCapture();
}
// Create a callback for decoded camera frames
private static void frameEventHandler(object? _sender, FrameEventArgs e)
{
// Only care about new frames
if (e.Status != DecodeStatus.NewFrame)
return;
Frame frame = e.Frame;
// Get information and raw data from a frame
Console.WriteLine($"New frame ({frame.Width}x{frame.Height} | {frame.PixelFormat})");
Console.WriteLine($"Length of raw data: {frame.RawData.Length} bytes");
}
}
You can also look at our overcommented SeeShark.Example.Ascii program which displays your camera input with ASCII characters.
See demo of the example below.
Contribute
You can request a feature or fix a bug by reporting an issue.
If you feel like fixing a bug or implementing a feature, you can fork this repository and make a pull request at any time!
Vignette
This library was previously hosted on https://github.com/vignetteapp/SeeShark. It was first made to be used in Vignette's vtuber application. Now, it is its own self-contained library!
License
This library is licensed under the BSD 3-Clause License. See LICENSE for details.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- DirectShowLib.Standard (>= 2.1.0)
- FFmpeg.AutoGen (>= 5.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
