Senlinz.Localization
2.0.0
See the version list below for details.
dotnet add package Senlinz.Localization --version 2.0.0
NuGet\Install-Package Senlinz.Localization -Version 2.0.0
<PackageReference Include="Senlinz.Localization" Version="2.0.0" />
<PackageVersion Include="Senlinz.Localization" Version="2.0.0" />
<PackageReference Include="Senlinz.Localization" />
paket add Senlinz.Localization --version 2.0.0
#r "nuget: Senlinz.Localization, 2.0.0"
#:package Senlinz.Localization@2.0.0
#addin nuget:?package=Senlinz.Localization&version=2.0.0
#tool nuget:?package=Senlinz.Localization&version=2.0.0
Senlinz.Localization
English | Chinese
A JSON-driven localization source generator for .NET that generates strongly typed localization accessors, resource base classes, and enum-to-localization helpers.
Supports .NET 6 and newer consumer projects.
- Documentation site: https://gui-xie.github.io/Senlinz.Localization/
- Current package version:
2.0.0
Quick navigation
Features
- Generate
Laccessors froml.json. - Generate
LResourcebase classes for culture-specific resource implementations. - Resolve localized text through
LString,LStringResolver, and generatedLResourcetypes. - Convert enum values to localization keys with
[LString]and[LStringKey]. - Publish
Senlinz.LocalizationandSenlinz.Localization.Abstractionsas separate NuGet packages with a shared embedded package icon.
Package selection
Senlinz.Localization
Use this package in consumer projects that need source generation from JSON.
dotnet add package Senlinz.Localization
Senlinz.Localization.Abstractions
Use this package only when you need the shared runtime contracts and helpers without the source generator.
dotnet add package Senlinz.Localization.Abstractions
Quick start
1. Create the localization file
Create l.json in your project root.
{
"hello": "Hello",
"sayHelloTo": "Hello {name}!",
"statusReady": "Ready",
"userType": {
"teacher": "Teacher",
"student": "Student"
}
}
2. Register the file in the project
<ItemGroup>
<AdditionalFiles Include="l.json" />
<None Update="l.json" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
AdditionalFileslets the source generator read the file during compilation.CopyToOutputDirectoryis useful when the application also wants to ship the JSON file.
3. Use generated members
After build, the generator creates strongly typed members from each JSON key.
Console.WriteLine(L.Hello);
Console.WriteLine(L.SayHelloTo("World"));
hellobecomesL.Hello.sayHelloTobecomesL.SayHelloTo(string name).
4. Create culture resources and resolve text
using Senlinz.Localization;
var currentCulture = "zh";
var resolver = LStringResolver.Create(
() => currentCulture,
new EnResource(),
new ZhResource());
Console.WriteLine(resolver[L.Hello]);
Console.WriteLine(resolver[L.SayHelloTo("世界")]);
- Pass resources directly to
LStringResolver.Create(...)for the common case. - If you only want to use the default text from
l.json, callLStringResolver.Create(() => currentCulture).
Localization file rules
Key format
- JSON keys are converted into generated C# member names.
- Keep keys stable because generated API names depend on them.
- Generated member names follow the JSON shape directly and only capitalize the leading letter to fit Pascal-style naming, so
user_statusbecomesL.User_status. - Nested JSON objects generate nested accessors, so
exception -> user -> notFoundbecomesL.Exception.User.NotFound(...). - Nested JSON paths use dotted keys internally, so the example above resolves as
exception.user.notFound. - Enum keys use a nested path based on the enum name and member name, so
UserType.Teacherresolves touserType.teacherandL.UserType.Teacher.
Placeholder parameters
Placeholders inside values become method parameters.
{
"welcomeUser": "Welcome {userName}",
"orderSummary": "Order {orderId} for {customerName}"
}
Generated usage:
var message1 = L.WelcomeUser("Alice");
var message2 = L.OrderSummary("SO-001", "Alice");
Escaping placeholders
- If you want to keep braces as literal text instead of generating a parameter, prefix the placeholder name with
$.
{
"templateTip": "Use {$name} as a placeholder in your template."
}
- The generated default text becomes
Use {name} as a placeholder in your template.
Custom file name
If you do not want to use l.json, set SenlinzLocalizationFile in your project file.
<PropertyGroup>
<SenlinzLocalizationFile>localization.json</SenlinzLocalizationFile>
</PropertyGroup>
<ItemGroup>
<AdditionalFiles Include="localization.json" />
<None Update="localization.json" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
Generated types
L
Lcontains strongly typed accessors for every key in the localization JSON.- Plain values generate properties, and values with placeholders generate methods.
LResource
LResourceis a generated abstract base class with one protected abstract member per top-level localization key.LDefaultResourceis generated alongside it and provides the default values froml.json.- Implement one derived class per culture and fill in each generated member, which makes IDE override completion straightforward.
Example:
using Senlinz.Localization;
public sealed class EnResource : LResource
{
public override string Culture => "en";
protected override string Hello => "Hello";
protected override string SayHelloTo => "Hello {name}!";
protected override string StatusReady => "Ready";
}
public sealed class ZhResource : LResource
{
public override string Culture => "zh";
protected override string Hello => "你好";
protected override string SayHelloTo => "你好 {name}!";
protected override string StatusReady => "就绪";
}
public sealed class FrResource : LResource
{
public override string Culture => "fr";
protected override string Hello => "Bonjour";
protected override string SayHelloTo => "Bonjour {name} !";
protected override string StatusReady => "Prêt";
}
LString
LStringcarries the localization key, fallback text, and runtime arguments.- You normally get
LStringvalues from generatedLmembers or from enum extensions.
Resolve localized values
Use LStringResolver to resolve text for the current culture. For most applications, LStringResolver.Create(...) is the simplest setup.
using Senlinz.Localization;
var currentCulture = "zh";
var resolver = LStringResolver.Create(() => currentCulture, new EnResource(), new ZhResource());
Console.WriteLine(resolver[L.Hello]);
Console.WriteLine(resolver[L.SayHelloTo("世界")]);
If you want to resolve only the default l.json values, use the generated default resource factory:
var resolver = LStringResolver.Create(() => currentCulture);
You can also call the extension method:
var text = resolver.Resolve(L.Hello);
Fallback behavior
- If no resource exists for the current culture, the default text from
l.jsonis used. - If a resource exists but does not contain a key, the default text is also used.
- Resource dictionaries are cached per resolver instance and culture.
Enum localization
[LString]
Apply [LString] to an enum to generate a ToLString() extension method.
[LString]
public enum UserType
{
Teacher,
Student
}
- This generates
UserTypeExtensions.ToLString(this UserType value). - Enum values always use the nested key pattern
<enumNameCamelCase>.<memberNameCamelCase>. - For
UserType.Teacher, the generated key isuserType.teacher, so the accessor isL.UserType.Teacher.
For the enum above, the expected localization keys are typically:
{
"userType": {
"teacher": "Teacher",
"student": "Student"
}
}
[LStringKey]
Use [LStringKey] on enum members when you want to override only the enum member segment of the key.
[LString]
public enum UserType
{
[LStringKey("teacher")]
Teacher,
[LStringKey("student")]
Student
}
[LStringKey] only replaces the final enum member segment. The enum prefix segment stays derived from the enum name.
Matching JSON:
{
"userType": {
"teacher": "Teacher",
"student": "Student"
}
}
Passing a dotted or legacy full key still only changes the final member segment:
[LString]
public enum UserType
{
[LStringKey("userType.teacher")]
Teacher,
[LStringKey("legacy.student")]
Student
}
Usage:
var text = UserType.Student.ToLString();
Console.WriteLine(resolver[text]);
End-to-end example
l.json
{
"hello": "Hello",
"sayHelloTo": "Hello {name}!",
"userType": {
"teacher": "Teacher",
"student": "Student"
}
}
Enum
[LString]
public enum UserType
{
Teacher,
Student
}
Resources and resolver
using Senlinz.Localization;
var currentCulture = "zh";
var resolver = LStringResolver.Create(() => currentCulture, new ZhResource());
Console.WriteLine(resolver[L.Hello]);
Console.WriteLine(resolver[L.SayHelloTo("世界")]);
Console.WriteLine(resolver[UserType.Student.ToLString()]);
public sealed class ZhResource : LResource
{
private const string UserTypeTeacherKey = "userType.teacher";
private const string UserTypeStudentKey = "userType.student";
public override string Culture => "zh";
protected override string Hello => "你好";
protected override string SayHelloTo => "你好,{name}!";
public override Dictionary<string, string> GetResource()
{
var resource = base.GetResource();
resource[UserTypeTeacherKey] = "老师";
resource[UserTypeStudentKey] = "学生";
return resource;
}
}
Expected output:
你好
你好,世界!
学生
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Removes LResourceProvider and consolidates resource-array resolution behind LStringResolver.Create(...) for the 2.0 API.