SetNet.MemoryPack 1.1.0

dotnet add package SetNet.MemoryPack --version 1.1.0
                    
NuGet\Install-Package SetNet.MemoryPack -Version 1.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SetNet.MemoryPack" Version="1.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SetNet.MemoryPack" Version="1.1.0" />
                    
Directory.Packages.props
<PackageReference Include="SetNet.MemoryPack" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SetNet.MemoryPack --version 1.1.0
                    
#r "nuget: SetNet.MemoryPack, 1.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SetNet.MemoryPack@1.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SetNet.MemoryPack&version=1.1.0
                    
Install as a Cake Addin
#tool nuget:?package=SetNet.MemoryPack&version=1.1.0
                    
Install as a Cake Tool

<p align="center"> <img src="https://raw.githubusercontent.com/Povstalez/SetNet/master/assets/icon.png" alt="SetNet" width="96"> </p>

SetNet.MemoryPack

MemoryPack serializer for SetNet.

SetNet ships no serializer in the core — you register one at startup. This package plugs in MemoryPack, an extremely fast, zero-encoding, source-generated binary serializer with no runtime reflection. Because all (de)serialization code is generated at compile time, it's AOT/IL2CPP-friendly, making it a strong default for Unity and other trimmed/AOT targets — often faster and more AOT-robust than MessagePack.

Install

dotnet add package SetNet
dotnet add package SetNet.MemoryPack

Usage

Register the serializer once at startup, before you create any client or server. Both ends of a connection must use the same serializer.

using SetNet.MemoryPack;
using SetNet.Messaging;

SetNetSerializer.Use(new MemoryPackNetSerializer());

Annotate every message type with [MemoryPackable] and make the type partial (the source generator emits the serialization code into the other half of the partial):

using MemoryPack;

[MemoryPackable]
public partial class ChatMessage
{
    public string User { get; set; } = "";
    public string Text { get; set; } = "";
}

That's all — Serialize<T> calls MemoryPackSerializer.Serialize and Deserialize<T> calls MemoryPackSerializer.Deserialize<T>.

Notes

  • [MemoryPackable] partial is required. A non-partial type, or one missing the attribute, won't have generated code and will fail to serialize. This applies to nested/member types too.
  • Speed & size: among the SetNet serializers this is typically the fastest with the smallest allocations; payloads are compact binary (much smaller than JSON).
  • AOT / IL2CPP (Unity): source-generated, no runtime reflection or dynamic codegen — the most AOT-robust option here. See the MemoryPack docs for Unity setup and version alignment of the generator.
  • Interop: MemoryPack's wire format is .NET-specific and not a cross-language standard. If you need to talk to Go/C++/JS clients, use SetNet.Protobuf instead.
  • Already compact, so SetNet.Compression usually adds little for small messages (its raw-fallback keeps it a no-op there) — it can still help on large state blobs.
  • Depends on MemoryPack (1.21.1).

Documentation & source

License

MIT

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.0 140 7/2/2026