SetNet.Progression 1.2.0

dotnet add package SetNet.Progression --version 1.2.0
                    
NuGet\Install-Package SetNet.Progression -Version 1.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SetNet.Progression" Version="1.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SetNet.Progression" Version="1.2.0" />
                    
Directory.Packages.props
<PackageReference Include="SetNet.Progression" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SetNet.Progression --version 1.2.0
                    
#r "nuget: SetNet.Progression, 1.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SetNet.Progression@1.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SetNet.Progression&version=1.2.0
                    
Install as a Cake Addin
#tool nuget:?package=SetNet.Progression&version=1.2.0
                    
Install as a Cake Tool

<p align="center"> <img src="https://raw.githubusercontent.com/Povstalez/SetNet/master/assets/icon.png" alt="SetNet" width="96"> </p>

SetNet.Progression

Server-authoritative levels and XP for SetNet.

Game logic awards XP by player key; the hub applies a configurable level curve (rolling over as many levels as the XP fills at once), fires a LeveledUp event per level so you can hand out rewards, and pushes the new level/XP to the client for the XP bar. Clients read and subscribe but never award themselves anything. Added by composition — no base class.

Install

dotnet add package SetNet
dotnet add package SetNet.Progression

Usage

Call ProgressionRuntime.Enable() once at startup on both ends.

// server
ProgressionRuntime.Enable();
var progression = server.UseProgression(options: new ProgressionOptions
{
    XpForLevel = level => 100L * level,   // XP to go from `level` to `level+1`
    MaxLevel = 60,
});
progression.LeveledUp += (playerKey, newLevel) => GrantLevelReward(playerKey, newLevel);

await progression.GrantXpAsync(playerKey, 250);   // may cross several levels

// client
ProgressionRuntime.Enable();
var progression = client.UseProgression();
progression.Changed += s => DrawXpBar(s.Level, s.Xp, s.XpToNext);
var state = await progression.GetAsync();

API

Server: server.UseProgression(IProgressionStore?, ProgressionOptions?)ProgressionServerGrantXpAsync, GetAsync, event LeveledUp, KeyOf(peer). Client: client.UseProgression()ProgressionClientGetAsync(), event Changed. Options: PlayerKey, XpForLevel(level), MaxLevel.

ProgressionRuntime.Enable() — one-time bootstrap.

Notes

  • Rides the unified SetNet.Protocol messaging layer on the Channels.Progression channel (all modules share one envelope wire type, 65447) — no per-module wire ids to reserve. Serializer-agnostic: the control protocol is hand-framed byte[], your payloads use your SetNetSerializer.
  • Multi-level rollover. A single large XP grant advances as many levels as it fills; LeveledUp fires once per level. XP is clamped to 0 at MaxLevel.
  • Rewards live in your handler. LeveledUp is where you grant items (SetNet.Inventory), currency (SetNet.Wallet), or unlocks — this package only tracks the number.
  • Stable player key (default = connection id) — override for durable progression, matching your other player-data modules.

Documentation & source

License

MIT

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.2.0 86 8/5/2026