dotnet add package ShaderTools --version 18.104.22.168
NuGet\Install-Package ShaderTools -Version 22.214.171.124
<PackageReference Include="ShaderTools" Version="126.96.36.199" />
paket add ShaderTools --version 188.8.131.52
#r "nuget: ShaderTools, 184.108.40.206"
// Install ShaderTools as a Cake Addin #addin nuget:?package=ShaderTools&version=220.127.116.11 // Install ShaderTools as a Cake Tool #tool nuget:?package=ShaderTools&version=18.104.22.168
This PCL library helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX and some static extension methods for the GraphicsDevice and the SpriteBatch.
Another one helps you to make loading shaders embedded in a DLL more convenient.
Learn more about Target Frameworks and .NET Standard.
- MonoGame.Framework.Portable (>= 22.214.171.1245)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on ShaderTools:
If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method. Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to. If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.
This package is not used by any popular GitHub repositories.