SharpDX.MediaFoundation 4.2.0

Prefix Reserved
dotnet add package SharpDX.MediaFoundation --version 4.2.0                
NuGet\Install-Package SharpDX.MediaFoundation -Version 4.2.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpDX.MediaFoundation" Version="4.2.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpDX.MediaFoundation --version 4.2.0                
#r "nuget: SharpDX.MediaFoundation, 4.2.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpDX.MediaFoundation as a Cake Addin
#addin nuget:?package=SharpDX.MediaFoundation&version=4.2.0

// Install SharpDX.MediaFoundation as a Cake Tool
#tool nuget:?package=SharpDX.MediaFoundation&version=4.2.0                

Assembly providing DirectX - MediaFoundation managed API.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.1 is compatible.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 was computed.  netstandard2.1 was computed. 
.NET Framework net40 is compatible.  net403 was computed.  net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Windows Phone wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (30)

Showing the top 5 NuGet packages that depend on SharpDX.MediaFoundation:

Package Downloads
MonoGame.Framework.WindowsDX

The MonoGame runtime for Windows using DirectX API's.

VL.OpenCV

OpenCV for VL

Stride.Video

Package Description

WaveEngine.Adapter

Provides a specific implementation for every supported platform.

Xenko.Video

Package Description

GitHub repositories (18)

Showing the top 5 popular GitHub repositories that depend on SharpDX.MediaFoundation:

Repository Stars
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
MathewSachin/Captura
Capture Screen, Audio, Cursor, Mouse Clicks and Keystrokes
stride3d/stride
Stride Game Engine (formerly Xenko)
tooll3/t3
Tooll 3 is an open source software to create realtime motion graphics.
MaKiPL/OpenVIII-monogame
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
Version Downloads Last updated
4.2.0 155,000 8/24/2018
4.2.0-ci284 1,497 8/13/2018
4.2.0-ci281 1,400 8/13/2018
4.2.0-ci272 1,451 8/1/2018
4.2.0-ci268 1,417 7/31/2018
4.2.0-ci259 1,519 7/2/2018
4.1.0 3,165 6/1/2018
4.1.0-ci217 1,821 2/10/2018
4.1.0-ci184 1,596 10/10/2017
4.0.1 252,583 5/30/2017
4.0.0 2,144 5/29/2017
4.0.0-ci147 1,654 5/17/2017
4.0.0-ci145 1,537 5/6/2017
4.0.0-ci144 1,579 5/6/2017
4.0.0-ci141 1,692 4/24/2017
4.0.0-ci140 1,612 4/24/2017
4.0.0-ci136 1,686 4/19/2017
4.0.0-ci133 1,647 4/11/2017
4.0.0-ci130 1,624 4/11/2017
4.0.0-ci126 1,573 4/7/2017
4.0.0-ci124 1,605 4/6/2017
4.0.0-ci121 1,645 3/31/2017
4.0.0-ci120 1,589 3/31/2017
3.1.2-beta109 1,541 2/20/2017
3.1.2-beta107 1,513 2/17/2017
3.1.2-beta105 1,481 2/16/2017
3.1.2-alpha100 1,544 2/15/2017
3.1.1 13,957 10/27/2016
3.1.0 1,888 10/19/2016
3.0.2 88,837 3/11/2016
3.0.1 2,471 1/17/2016
3.0.0 4,336 12/25/2015
3.0.0-rc017 1,522 12/23/2015
3.0.0-rc014 1,525 12/23/2015
3.0.0-beta01 1,826 8/20/2015
3.0.0-alpha02 2,055 6/8/2015
3.0.0-alpha01 1,674 4/1/2015
2.6.3 11,946 10/29/2014
2.6.2 4,775 6/17/2014
2.6.1 1,901 6/16/2014
2.6.0 2,239 5/10/2014
2.5.0 2,824 8/10/2013
2.4.2 3,769 12/21/2012
2.4.1 2,347 11/20/2012
2.4.0 2,347 10/31/2012
2.3.1 2,188 10/1/2012
2.3.0 2,037 9/28/2012
2.2.0 2,574 6/9/2012