Silk.NET.Vulkan.Extensions.EXT
1.0.0-preview3
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Vulkan.Extensions.EXT --version 1.0.0-preview3
NuGet\Install-Package Silk.NET.Vulkan.Extensions.EXT -Version 1.0.0-preview3
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" Version="1.0.0-preview3" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="1.0.0-preview3" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
paket add Silk.NET.Vulkan.Extensions.EXT --version 1.0.0-preview3
#r "nuget: Silk.NET.Vulkan.Extensions.EXT, 1.0.0-preview3"
#:package Silk.NET.Vulkan.Extensions.EXT@1.0.0-preview3
#addin nuget:?package=Silk.NET.Vulkan.Extensions.EXT&version=1.0.0-preview3&prerelease
#tool nuget:?package=Silk.NET.Vulkan.Extensions.EXT&version=1.0.0-preview3&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenAL, and Vulkan.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Core (>= 1.0.0-preview3)
- Silk.NET.Vulkan (>= 1.0.0-preview3)
NuGet packages (14)
Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan.Extensions.EXT:
| Package | Downloads |
|---|---|
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Eremex.Avalonia.Controls3D
Contains controls to render 3D models in your applications using the Vulkan SDK. |
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IOP.SgrA.SilkNet.Vulkan
Package Description |
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MintyCore
Early InDev Version of the MintyCore Engine. |
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Molten.Graphics.Vulkan
The start of an open-source, cross-platform game engine, written in C# |
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Veldrid.Maui
A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications. |
GitHub repositories (4)
Showing the top 4 popular GitHub repositories that depend on Silk.NET.Vulkan.Extensions.EXT:
| Repository | Stars |
|---|---|
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AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The future of .NET UI
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Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
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dfkeenan/SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
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qian-o/Zenith.NET
Zenith.NET is a modern, cross-platform graphics and compute library for .NET. It provides a unified GPU programming interface supporting DirectX12, Metal, and Vulkan backends.
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| Version | Downloads | Last Updated |
|---|---|---|
| 2.23.0 | 9,147 | 1/23/2026 |
| 2.22.0 | 98,660 | 11/5/2024 |
| 2.21.0 | 100,226 | 4/23/2024 |
| 2.20.0 | 8,873 | 12/12/2023 |
| 2.19.0 | 1,259 | 11/14/2023 |
| 2.18.0 | 1,238 | 10/21/2023 |
| 2.17.1 | 4,966 | 4/9/2023 |
| 2.17.0 | 2,064 | 4/6/2023 |
| 2.16.0 | 213,881 | 8/2/2022 |
| 2.15.0 | 1,225 | 4/2/2022 |
| 2.14.0 | 792 | 3/15/2022 |
| 2.13.0 | 782 | 2/6/2022 |
| 2.12.0 | 857 | 1/7/2022 |
| 2.11.0 | 1,009 | 12/6/2021 |
| 2.10.1 | 20,065 | 11/10/2021 |
| 2.10.0 | 544 | 11/6/2021 |
| 2.9.0 | 595 | 10/5/2021 |
| 2.8.0 | 628 | 9/4/2021 |
| 2.7.0 | 561 | 8/9/2021 |
| 1.0.0-preview3 | 603 | 11/15/2019 |
- Added Vulkan
- Added mouse movement
- Added gamepad rumble (though it hasn't been implemented in GLFW yet)
- Added macOS support
- Added more overloads, as well as fixed the existing ones.
- Added DoRender, DoUpdate, DoEvents, Open, Reset, and IsClosing members for custom game loops
- Added KeyChar for receiving text input (modifiers applied)
- Added strongly-typed enum groupings for OpenGL and OpenGLES
- Fixed extension loading
- Fixed a bug where strings weren't marshalled properly
- Fixed a bug where some shaders didn't compile correctly
- Fixed a bug where some programs didn't link correctly
- Fixed various OpenAL bugs
- Removed all built-in thread management, the user will have to take care of this themselves.
- Synchronised the enum of all available keys with that of GLFW