Sin3D 0.1.1
dotnet add package Sin3D --version 0.1.1
NuGet\Install-Package Sin3D -Version 0.1.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Sin3D" Version="0.1.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Sin3D" Version="0.1.1" />
<PackageReference Include="Sin3D" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Sin3D --version 0.1.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Sin3D, 0.1.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Sin3D@0.1.1
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Sin3D&version=0.1.1
#tool nuget:?package=Sin3D&version=0.1.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Sin3D is a light-weight, MonoGame Extension Library created with the aim of reducing boilerplate and making 3D games as easy to create as 2D games.
It Contains:
- An easy-to-implement camera and renderer
- A custom model class that handles position, rotation, texture, and collision
- Built-in collision detection:
- Bounding spheres
- Axis-aligned bounding boxes
- Oriented bounding boxes
- Optimized intersection collision (bounding spheres → AABB → OBB)
- Works with MonoGame 3D projects
Note: Sin3D still requires a depth buffer. Ensure PreferredDepthStencilFormat is set before The creation of a Sin3DRenderer to avoid any errors.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- MonoGame.Framework.DesktopGL (>= 3.5.0.1678)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.1.1 | 11 | 1/2/2026 |