SkeleKit.iOS 0.1.5

There is a newer version of this package available.
See the version list below for details.
dotnet add package SkeleKit.iOS --version 0.1.5
                    
NuGet\Install-Package SkeleKit.iOS -Version 0.1.5
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SkeleKit.iOS" Version="0.1.5" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SkeleKit.iOS" Version="0.1.5" />
                    
Directory.Packages.props
<PackageReference Include="SkeleKit.iOS" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SkeleKit.iOS --version 0.1.5
                    
#r "nuget: SkeleKit.iOS, 0.1.5"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SkeleKit.iOS@0.1.5
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SkeleKit.iOS&version=0.1.5
                    
Install as a Cake Addin
#tool nuget:?package=SkeleKit.iOS&version=0.1.5
                    
Install as a Cake Tool

<p align="center"> <img alt="Header Image" src="Assets/banner/banner.webp"> </p>

<h1 align="center"> SkeleKit </h1> <p align="center"> <a href="https://www.nuget.org/packages/SkeleKit.iOS"> <img alt="NuGet Downloads" src="https://img.shields.io/nuget/dt/SkeleKit.iOS?style=for-the-badge&label=Nuget%20Downloads&color=EFAFFA"> </a> </p>

<table> <tr> <td width="99999" align="center">A C# UI framework for native iOS: real UIKit controls, no storyboards or constraints, zero boilerplate.</td> </tr> </table>

<p align="center"> <a href="https://icysnex.github.io/SkeleKit/motivation/why-skelekit"> <img alt="Static Badge" src="https://img.shields.io/badge/Motivation-695473?style=for-the-badge"> </a> <span> ˙ </span> <a href="https://icysnex.github.io/SkeleKit/getting-started/installation/using-template"> <img alt="Static Badge" src="https://img.shields.io/badge/Getting%20Started-695473?style=for-the-badge"> </a> <span> ˙ </span> <a href="https://icysnex.github.io/SkeleKit/guides/foundations/views-and-view-trees"> <img alt="Static Badge" src="https://img.shields.io/badge/Guides-695473?style=for-the-badge"> </a> <span> ˙ </span> <a href="https://icysnex.github.io/SkeleKit/reference"> <img alt="Static Badge" src="https://img.shields.io/badge/API%20Reference-695473?style=for-the-badge"> </a> </p>


<h3 align="center"> About </h3>

SkeleKit is for C# developers who want native-feeling iPhone and iPad apps without leaving the .NET ecosystem or giving up familiar view trees, bindings, commands, and ViewModels.

SkeleKit is not trying to draw a cross-platform imitation of iOS, it is pure UIKit under the hood. You write plain C# view trees while SkeleKit handles the annoying parts like layout, composition and application setup. UIKit still provides the controls, rendering and interaction - and remains available whenever you need the native APIs.

SkeleKit deliberately focuses on iOS and iPadOS at the moment. It builds on the nativ e**.NET for iOS** bindings and does not depend on MAUI. If you need one shared UI across several platforms, a cross-platform framework will probably make more sense.

<h3 align="center"> Getting Started </h3>

# Install the template and create an app:

dotnet new install SkeleKit.Templates
dotnet new skelekit-ios -n MyApp
// A simple MVVM counter view looks like this:

[Page]
public sealed class MainView : ContentView<MainViewModel>
{
    public MainView(MainViewModel viewModel) : base(viewModel)
    {
        Content = new StackPanel
        {
            Spacing = 4,
            VerticalAlignment = VerticalAlignment.Center,

            Children =
            {
                new Label
                {
              	    Text = Bind(vm => vm.Count)
                      .ConvertTo(val => $"Count: + {val}")
                },
                
                new Button
                {
                    Text = "Click me",
                    Command = viewModel.ClickCommand
                }
            }
        };
    }
}

SkeleKit currently requires the .NET 10 iOS workload and targets iOS 18 or later. The Getting Started guide covers setup, project structure, hot reload, and the first app; the guides cover the rest of the framework.


<p align="center"> <img alt="Screenshots Image" src="Assets/gallery/gallery.webp"> </p>

<table> <tr> <td align="center"> <strong>Native UIKit</strong> <br> Controls wrap UIKit types directly. SkeleKit owns composition and layout, never rendering. </td> <td align="center"> <strong>Clean C# syntax</strong> <br> Define view trees with object initializers instead of XAML, view controllers or Auto Layout constraints. </td> <td align="center"> <strong>Full AOT compatible</strong> <br> Bindings avoid reflection, expression trees, and runtime code generation. </td> <td align="center"> <strong>Application services</strong> <br> Navigation, DI, Dynamic Type, safe areas and keyboard avoidance are integrated. </td> </tr> </table>


SkeleKit is an early preview. It can be used to build complete apps, but APIs may change before 1.0.

Product Compatible and additional computed target framework versions.
.NET net10.0-ios26.0 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.8 42 9/6/2026
0.1.7 43 9/6/2026
0.1.6 39 9/6/2026
0.1.5 42 9/6/2026
0.1.4 91 8/30/2026
0.1.3 99 8/29/2026
0.1.2 107 8/23/2026
0.1.1 91 8/23/2026
0.1.0 92 8/22/2026

- Prioritize automatic image sources as symbols before bundle.
- Add Microsoft logging configuration and framework diagnostics.
- Add shared application configuration to the application builder.