SocketJack.Unity.Voice.Web.Client 2026.11.4

dotnet add package SocketJack.Unity.Voice.Web.Client --version 2026.11.4
                    
NuGet\Install-Package SocketJack.Unity.Voice.Web.Client -Version 2026.11.4
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SocketJack.Unity.Voice.Web.Client" Version="2026.11.4" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SocketJack.Unity.Voice.Web.Client" Version="2026.11.4" />
                    
Directory.Packages.props
<PackageReference Include="SocketJack.Unity.Voice.Web.Client" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SocketJack.Unity.Voice.Web.Client --version 2026.11.4
                    
#r "nuget: SocketJack.Unity.Voice.Web.Client, 2026.11.4"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SocketJack.Unity.Voice.Web.Client@2026.11.4
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SocketJack.Unity.Voice.Web.Client&version=2026.11.4
                    
Install as a Cake Addin
#tool nuget:?package=SocketJack.Unity.Voice.Web.Client&version=2026.11.4
                    
Install as a Cake Tool

SocketJack.Unity.Voice.Web.Client adds account-backed audio over a separate authenticated /ws/voice connection. It depends on SocketJack.Unity.Voice and SocketJack.Unity.Web.Client, and contains no server or SQLite implementation. The server integration is a separate SocketJack.Unity.Voice.Web package.

For Unity, enable the optional Web Client, Voice and Voice Web Client modules in the package bundle. Add SocketJackWebClientBehaviour, SocketJackVoiceManager, SocketJackWebVoiceClient and optionally SocketJackVoiceControls to a scene UI object. The voice client follows account sign-in and connects to the same server origin. It uses the account session only in the first bounded text frame; tokens are never placed in URLs or serialized scene fields. Native clients use the platform TLS certificate validation. WebGL uses the included SocketJackBrowserVoiceSocket component for text-authentication/binary-audio WebSockets, plus SocketJackBrowserMicrophone for Web Audio capture/playback. Native clients keep normal platform certificate validation. Browser capture/audio requires explicit user permission and may need a click/tap to resume audio.

Microphone capture remains off until StartCapture() or the player's Enable microphone button. StopCapture() stops it. Push-to-talk defaults to V with the legacy Input Manager; new Input System actions call SetPushToTalk(bool). Channel selects Proximity, Party, Raid, Community, Whisper or Global. ScopeId selects the group/community, and TargetAccountId selects a whisper recipient. The optional chat panel supplies selected group/community and sender IDs. Choosing a channel never grants membership.

Without Unity, create AccountVoiceClient from a signed-in SocketJackWebClient, await ConnectAsync, then submit bounded 20 ms Opus frames with SendEncoded. FrameReceived provides canonical account identity, channel and audio. Feed audio through VoiceJitterBuffer/VoicePcmBuffer for playback. Custom capture adapters use the Voice module's codec. An optional SocketConnector supports a platform WebSocket implementation; it must preserve normal certificate validation for remote WSS endpoints.

Audio queues retain at most four outgoing frames. Stream sequences reject duplicates/reordering at playback, and server-clock metadata discards packets older than 500 ms rather than playing a stale TCP/WSS backlog. Socket congestion can still cause reliable-stream head-of-line blocking. Use native game-session unreliable UDP voice where appropriate for lower latency. No audio is written to chat history or account persistence.

NuGet provides portable DLLs and component source as content; it does not automatically import a Unity project. For Unity, use the optional package bundle or copy its DLLs/components as described in the main setup guide. Standalone .NET projects can use the NuGet dependency graph directly.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on SocketJack.Unity.Voice.Web.Client:

Package Downloads
SocketJack.Unity.Voice.Web

Optional authenticated WSS account voice bridge for linked SocketJack.Unity.Web deployments.

GitHub repositories

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Version Downloads Last Updated
2026.11.4 51 11/5/2026