SocketJack.Unity.Web.Client
2026.11.4
dotnet add package SocketJack.Unity.Web.Client --version 2026.11.4
NuGet\Install-Package SocketJack.Unity.Web.Client -Version 2026.11.4
<PackageReference Include="SocketJack.Unity.Web.Client" Version="2026.11.4" />
<PackageVersion Include="SocketJack.Unity.Web.Client" Version="2026.11.4" />
<PackageReference Include="SocketJack.Unity.Web.Client" />
paket add SocketJack.Unity.Web.Client --version 2026.11.4
#r "nuget: SocketJack.Unity.Web.Client, 2026.11.4"
#:package SocketJack.Unity.Web.Client@2026.11.4
#addin nuget:?package=SocketJack.Unity.Web.Client&version=2026.11.4
#tool nuget:?package=SocketJack.Unity.Web.Client&version=2026.11.4
SocketJack.Unity.Web.Client
Optional accounts, MMO text chat and social UI for SocketJack.Unity. Unity 6 is the primary bracket; Unity 2022.3 is the compatibility bracket. The portable library targets .NET Standard 2.1.
The Asset Store distribution includes the matching DLLs and editable Unity scripts. Ordinary .NET consumers install this package through NuGet. Manual Unity/NuGet import also requires the matching SocketJack.Unity runtime and the package's System.Text.Json dependencies. Copy component sources from contentFiles/any/any/SocketJack.Unity.Web.Client/; keep SocketJackWebApi.jslib in a Unity Plugins directory for browser builds.
Add SocketJackWebClientBehaviour, SocketJackMMOChatPanel and SocketJackSocialPanel to one scene object. Configure the operator-owned backend URL. A SocketJackChatPreset customizes channel labels/colors, tabs and panel settings. MMO, Cooperative, Arena and Custom presets are provided. Communities replace guild terminology. Individual fields/properties on your game objects still use the base SocketJackMemberSync component.
The supplied UI signs in/registers accounts and supports global/trade/zone/proximity, party/raid, Community/officer and whisper channels. Membership, moderation and proximity positions are checked by the server. Public game links are registered in the trusted server catalog; render their returned metadata rather than evaluating message text as HTML or code.
SocketJackWebClient provides portable asynchronous account, chat/history, social and WebSocket API methods. Tokens remain in memory and are never placed in URLs. Native .NET uses HttpClient/ClientWebSocket; Unity browser builds inject UnityWebRequest and the supplied JavaScript WebSocket bridge. Enable Unity's built-in UnityWebRequest module for browser clients. HTTPS/WSS is required outside loopback development.
JoinGameAsync(manager, serverId) obtains a short-lived one-use ticket and joins the selected game server. An authenticated local host uses NetworkManager.StartHostListener(), signs in once its website is ready, then calls ConnectLocalHostAsync(manager, serverId). Use the same prefab registry, member schemas and serializer configuration in all participants.
This client does not contain SQLite or host a website. Use SocketJack.Unity.Web for native server hosting. Source, issues and setup guides: https://github.com/hheiroww/SocketJack
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- SocketJack.Unity (>= 2026.11.4)
- System.Text.Json (>= 10.0.14)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on SocketJack.Unity.Web.Client:
| Package | Downloads |
|---|---|
|
SocketJack.Unity.Voice.Web.Client
Optional bounded authenticated WSS voice client for SocketJack.Unity, without server or database dependencies. |
|
|
SocketJack.Unity.Web
Optional self-hosted accounts, Communities, chat API and website for SocketJack.Unity. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2026.11.4 | 52 | 11/5/2026 |