SpacetimeDB.ClientSDK 2.12.0

Prefix Reserved
dotnet add package SpacetimeDB.ClientSDK --version 2.12.0
                    
NuGet\Install-Package SpacetimeDB.ClientSDK -Version 2.12.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SpacetimeDB.ClientSDK" Version="2.12.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SpacetimeDB.ClientSDK" Version="2.12.0" />
                    
Directory.Packages.props
<PackageReference Include="SpacetimeDB.ClientSDK" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SpacetimeDB.ClientSDK --version 2.12.0
                    
#r "nuget: SpacetimeDB.ClientSDK, 2.12.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SpacetimeDB.ClientSDK@2.12.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SpacetimeDB.ClientSDK&version=2.12.0
                    
Install as a Cake Addin
#tool nuget:?package=SpacetimeDB.ClientSDK&version=2.12.0
                    
Install as a Cake Tool

SpacetimeDB C# SDK

Overview

This repository contains the C#, Unity and Godot client SDKs for SpacetimeDB. These SDKs contain all the tools you need to build native clients for SpacetimeDB modules using C#.

Documentation

Unity

The Unity SDK uses the same code as the C# SDK. You can find the documentation for the C# SDK in the C# SDK Reference. For a guided tutorial, see the C# SDK Quickstart.

There is also a comprehensive Unity tutorial/demo available:

Godot

The Godot SDK uses the same code as the C# SDK. You can find the documentation for the C# SDK in the C# SDK Reference. For a guided tutorial, see the C# SDK Quickstart.

There is also a comprehensive Godot tutorial/demo available:

Internal developer documentation

See DEVELOP.md.

Automatic reconnect

C#, Unity, and Godot clients can opt in with .WithAutomaticReconnect() on the connection builder, optionally passing AutomaticReconnectOptions with MinDelay and MaxDelay to tune the backoff. The SDK recovers lost connections, retains cached rows and subscription handles, and replays subscriptions in one batch. Keep calling FrameTick() during outages; Unity's SpacetimeDBNetworkManager does this automatically. Register subscriptions and row callbacks once, in OnConnect or after Build(). OnConnect runs only on the first successful connection; .OnAutomaticReconnect((conn, identity, token) => ...) runs after each successful recovery, before subscription replay. Subscription OnApplied runs again once the cache is reconciled.

For expiring credentials, supply the initial token with .WithToken(initialToken) and add .WithTokenProvider(() => RefreshTokenAsync()). The provider obtains a token for the same identity before a reconnect when needed. If you persist tokens, save them from both OnConnect and OnAutomaticReconnect. Initial connection failures do not retry, and Disconnect() stops recovery. Handle Status.UnknownResult for pending reducer calls whose outcome was lost; the SDK does not repeat them.

See the C# SDK Reference for retry callbacks, token refresh, and subscription behavior, or the reconnect test application for runnable scenarios.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2.12.0 608 10/13/2026
2.11.0 174 10/7/2026
2.10.2 1,599 9/29/2026
2.10.1 2,065 9/15/2026
2.10.0 1,161 9/4/2026
2.9.0 820 9/1/2026
2.8.3 1,095 8/25/2026
2.8.2 747 8/18/2026
2.8.1 1,193 8/12/2026
2.8.0 1,308 8/5/2026
2.7.1 183 7/30/2026
2.7.0 1,262 7/22/2026
2.6.1 1,732 7/1/2026
2.6.0 3,332 6/16/2026
2.5.0 550 6/11/2026
2.4.1 225 6/5/2026
2.4.0 163 6/3/2026
2.3.0 1,402 5/27/2026
2.2.0 2,421 5/1/2026
2.1.0 1,656 3/24/2026
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