StateCore 0.1.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package StateCore --version 0.1.0
NuGet\Install-Package StateCore -Version 0.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="StateCore" Version="0.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="StateCore" Version="0.1.0" />
<PackageReference Include="StateCore" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add StateCore --version 0.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: StateCore, 0.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package StateCore@0.1.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=StateCore&version=0.1.0
#tool nuget:?package=StateCore&version=0.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
StateCore
The library provides a flexible framework for creating finite state machines in C#.
Features
- Define states and triggers.
- Create state machines with customizable transitions.
- Easily integrate into your projects for handling state-driven logic.
Basic Usage
To get started with the FiniteStateMachine library, you need to define your states and triggers as enums:
public enum State
{
Paused,
Playing,
Stopped
}
public enum Trigger
{
Play,
Pause,
Stop
}
Building a State Machine
var statemachine = StateMachine<EnumState, Trigger>
.WithInitialState(EnumState.Paused)
.State(EnumState.Paused, cfg => cfg
.On(Trigger.Play).GoTo(EnumState.Playing)
.On(Trigger.Pause).GoTo(EnumState.Paused)
.On(Trigger.Stop).GoTo(EnumState.Stopped)
)
.State(EnumState.Stopped, cfg => cfg
.On(Trigger.Play).GoTo(EnumState.Playing)
.On(Trigger.Pause).GoTo(EnumState.Stopped)
.On(Trigger.Stop).GoTo(EnumState.Stopped)
)
.State(EnumState.Playing, cfg => cfg
.On(Trigger.Play).GoTo(EnumState.Playing)
.On(Trigger.Pause).GoTo(EnumState.Paused)
.On(Trigger.Stop).GoTo(EnumState.Stopped)
)
.Build();
Once the state machine is built, you can trigger transitions based on current state:
var result = stateMachine.Trigger(Trigger.Play);
Console.WriteLine(stateMachine.CurrentState); // Outputs: Playing
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net9.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.