StateMachineScaffold 1.0.0

dotnet add package StateMachineScaffold --version 1.0.0
NuGet\Install-Package StateMachineScaffold -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="StateMachineScaffold" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add StateMachineScaffold --version 1.0.0
#r "nuget: StateMachineScaffold, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install StateMachineScaffold as a Cake Addin
#addin nuget:?package=StateMachineScaffold&version=1.0.0

// Install StateMachineScaffold as a Cake Tool
#tool nuget:?package=StateMachineScaffold&version=1.0.0

StateMachine

状态机脚手架,用于方便的控制逻辑状态。

State machine scaffolding for convenient control logic states.

Quick Start

一个状态分为 准备、进入、离开三个阶段。进行状态切换时,如果存在上一个状态,则会执行上一个状态对象的 AfterStateChange 函数,然后执行新状态对象的 BeforeStateChange 函数,然后再执行新状态的 NowStateChange 函数。

使用此动态库可以快速的使用状态机模式来实现对逻辑状态的控制。

A state is divided into three stages: preparation, entry and exit. When a state switch occurs, if a previous state exists, the AfterStateChange function of the previous state object is executed, followed by the BeforeStateChange function of the new state object, followed by the NowStateChange function of the new state.

Using this dynamic library can quickly use the state machine model to achieve the control of logic states.


var stateMachine = new StateMachine("MainWindow");
var state = new StateOne();
stateMachine.EnterState(state);


public class StateOne : StateMachineLib.State
{    
    public override void BeforeStateChange()
    {
        base.BeforeStateChange();
        // Prepare data objects, etc.
    }

    public override void NowStateChange()
    {
        base.NowStateChange();
        // Fill data into ui, etc.
    }
    
    public override void AfterStateChange()
    {
        base.AfterStateChange();
        // Release resources, etc.
    }
}

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 148 6/12/2023