Strongbars 1.3.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package Strongbars --version 1.3.2
                    
NuGet\Install-Package Strongbars -Version 1.3.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Strongbars" Version="1.3.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Strongbars" Version="1.3.2" />
                    
Directory.Packages.props
<PackageReference Include="Strongbars" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Strongbars --version 1.3.2
                    
#r "nuget: Strongbars, 1.3.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Strongbars@1.3.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Strongbars&version=1.3.2
                    
Install as a Cake Addin
#tool nuget:?package=Strongbars&version=1.3.2
                    
Install as a Cake Tool

Strongbars

Compile-time, type-safe, zero-runtime-error templates for .NET

NuGet Version

Why Strongbars?

Most template engines discover missing variables at runtime. Stronbars discovers them at compile time via a C# source generator. You get:

  • IntelliSense for every template parameter
  • Build errors instead of blank or broken output
  • No reflection, no dynamic compilation, no runtime failures
  • Very fast templating (I haven't bothered to benchmark. Sorry)

Think of it as “Razor without the runtime” or “Mustache with a compiler”.

Motivation

I developed Strongbars after using string interpolation for my various micro-webapps. Having used a variety of different templating engines they are all very dependent on dynamically typed input and are in my opinion both way too extensive and too difficult to debug. I was unable to find a templating engine that gave me the compile-time validation so string interpolation seemed to be the only way. However this left me with a lot of HTML code in the middle of a c# file. Not super good developer UX. I missed dedicated files for the templates, but were unable to find any tool that fit my style. This gave me the best of both worlds.

Install


dotnet add package Strongbars

How it works

Add something like this to your *.csproj:

  <ItemGroup>
    <AdditionalFiles Include="Pages/*.html" StrongbarsNamespace="Sample.Pages" />
  </ItemGroup>

Every file in Pages becomes a strongly-typed class. Hello.html:

<p> 
    Hello {{ firstName }} {{ lastName }}
</p>

Build → the generator produces:

public class Name
{
    public Name(string firstName, string lastName) {
      ...
    }

    public string Render() => ...
}

Usage:

using Sample.Pages

var template = new Hello(firstName: "Alex", lastName: "Smith");
Console.WriteLine(template.Render());

Output:

<p>
    Hello Alex Smith
</p>

You could also use the same variable multiple times, i.e:

Hello.html:

<p> 
    Hello {{ firstName }} {{ lastName }} - {{ firstName }} is a pretty name!
</p>

See example for a complete(r) example.

Loops?

Handlebars.js and similar frameworks have loops and other helpers. They are not supported by design. Strongbars encourage high modularity and truely logic less templating. Instead, Strongbars allow a syntax for defining a variable as an array, which will then be concatenatted. This forces you to create very narrow and modular files, for better or worse (IMO better). I.e to implement the same code as in the link you need two files:

PeopleList.html:

<ul class="people_list">
  {{ ..items }}
</ul>

ListItem.html:

<li>
  {{value}}
</li>

Which can be used like this:

var template = new PeopleList([
    new ListItem("Yehuda Katz"),
    new ListItem("Alan Johnson"),
    new ListItem("Charles Jolley"),
]);

Warning

If a template has a variable of the same name multiple places with both .. and without, it will fail.

Conditionals?

Similar to loops, conditionals are not supported. Any if/else has to be defined in your application-code.

I.e to do the if statement in the handlebar example, you would do:

Entry.html:

<div class="entry">
{{ author? }}
</div>

EntryAuthor.html:

<h1>{{firstName}} {{lastName}}</h1>

Which can be used like this:

var template = new Entry(
    author 
    ? new EntryAuthor(firstName: "Casper",  lastName: "Bang")
    : null
);

If one wanted another fallback (i.e and actual if-else) you'd do:

AuthorUnknown.html:

<h1>Author unknown - Sorry</h1>
var template = new Entry(
    author 
    ? new EntryAuthor(firstName: "Casper",  lastName: "Bang")
    : new AuthorUnknown()
);

Warning

If a variable is both marked as optional and not optional it will fallback to being not-optional.

Current feature set

  • Variable injection: {{foo}}
  • Iterable variables: a .. preceding a variable name, i.e {{..foo}}
  • Optional variables: a ? after the variable name, i.e {{foo?}} (Can be combine with iterables)
  • Whitespace inside delimiters is ignored
  • Works in any text-based file (HTML, JSON, SQL, etc.)
  • Generated code is internal by default; visibility can be tweaked via item metadata

Roadmap

  • Automatic HTML-encoding for .html files
  • Custom delimiters via .csproj property

Thanks to

Strongly inspired and forked from ConstEmbed

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
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Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
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