ThreeByte.LinkLib.SerialLink 1.2.2

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dotnet add package ThreeByte.LinkLib.SerialLink --version 1.2.2
                    
NuGet\Install-Package ThreeByte.LinkLib.SerialLink -Version 1.2.2
                    
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<PackageReference Include="ThreeByte.LinkLib.SerialLink" Version="1.2.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ThreeByte.LinkLib.SerialLink" Version="1.2.2" />
                    
Directory.Packages.props
<PackageReference Include="ThreeByte.LinkLib.SerialLink" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ThreeByte.LinkLib.SerialLink --version 1.2.2
                    
#r "nuget: ThreeByte.LinkLib.SerialLink, 1.2.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ThreeByte.LinkLib.SerialLink@1.2.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ThreeByte.LinkLib.SerialLink&version=1.2.2
                    
Install as a Cake Addin
#tool nuget:?package=ThreeByte.LinkLib.SerialLink&version=1.2.2
                    
Install as a Cake Tool

Serial port (RS-232) communication with optional frame-based protocol support, auto-reconnection, and message queuing.

NuGet .NET


✨ Features

Feature Description
🔌 RS-232 Support Full serial port configuration — baud rate, data bits, parity
📐 Frame Protocol Optional header/footer framing via FramedSerialLink
🔄 Auto-Reconnect Automatically recovers from serial port errors
📦 Message Queuing Incoming data queued FIFO (up to 100 messages)
🔒 Thread-Safe All operations protected with locks
🔔 Event-Driven Connection changes, data arrival, and error events
🎛️ Enable/Disable Pause and resume without closing the port

📦 Installation

dotnet add package ThreeByte.LinkLib.SerialLink

or via the NuGet Package Manager:

Install-Package ThreeByte.LinkLib.SerialLink

🚀 Quick Start

Raw Serial Communication

using ThreeByte.LinkLib.SerialLink;

// Open a serial port at 9600 baud
var serial = new SerialLink("COM3", baudRate: 9600);

// Subscribe to events
serial.IsConnectedChanged += (s, connected) =>
    Console.WriteLine(connected ? "✅ Port open" : "❌ Port closed");

serial.DataReceived += (s, e) =>
{
    byte[]? data = serial.GetMessage();
    if (data != null)
        Console.WriteLine($"Received {data.Length} bytes");
};

// Send raw bytes
byte[] command = new byte[] { 0x01, 0x02, 0x03 };
serial.SendData(command);

// Check for queued data
while (serial.HasData)
{
    byte[]? response = serial.GetMessage();
}

serial.Dispose();

Framed Serial Communication

Use FramedSerialLink when your device protocol uses header/footer delimiters:

using ThreeByte.LinkLib.SerialLink;

var framed = new FramedSerialLink("COM4", baudRate: 115200);

// Configure frame delimiters
framed.SendFrame = new SerialFrame
{
    Header = new byte[] { 0x02 },  // STX
    Footer = new byte[] { 0x03 }   // ETX
};

framed.ReceiveFrame = new SerialFrame
{
    Header = new byte[] { 0x02 },
    Footer = new byte[] { 0x03 }
};

// Send a framed message — header/footer added automatically
framed.SendMessage("STATUS?");
// Wire: [0x02] S T A T U S ? [0x03]

// Receive complete framed messages
framed.DataReceived += (s, e) =>
{
    string? response = framed.GetMessage();
    Console.WriteLine($"Device says: {response}");
};

framed.Dispose();

📖 API Reference

Constructors
SerialLink(string comPort, int baudRate = 9600, int dataBits = 8,
           Parity parity = Parity.None, bool enabled = true)
SerialLink(SerialLinkSettings settings, bool enabled = true)
Properties
Property Type Description
IsConnected bool Whether the serial port is open and active
IsEnabled bool Whether messaging is active
IsOpen bool Whether the underlying port is open
HasData bool Whether there are queued messages
ComPort string The COM port name (e.g., "COM3")
Methods
Method Returns Description
SendData(byte[]) void Sends raw bytes over the serial port
GetMessage() byte[]? Dequeues the next incoming byte array (FIFO)
SetEnabled(bool) void Enables or disables communication
Dispose() void Closes the port and releases resources

Constructors
FramedSerialLink(string comPort, int baudRate = 9600, int dataBits = 8,
                 Parity parity = Parity.None, bool enabled = true)
FramedSerialLink(SerialLinkSettings settings, bool enabled = true)
Properties
Property Type Description
SendFrame SerialFrame Header/footer config for outgoing messages
ReceiveFrame SerialFrame Header/footer config for incoming messages
IsConnected bool Whether the underlying serial port is connected
IsEnabled bool Whether messaging is active
HasData bool Whether there are complete framed messages queued
Methods
Method Returns Description
SendMessage(string) void Sends a string message wrapped in the configured frame
GetMessage() string? Dequeues the next complete framed message (FIFO)
SetEnabled(bool) void Enables or disables communication
Dispose() void Closes the port and releases resources

SerialFrame — Frame Configuration

var frame = new SerialFrame
{
    Header = new byte[] { 0x02 },  // Start-of-text
    Footer = new byte[] { 0x0D, 0x0A }  // CR+LF
};
Property Type Description
Header byte[] Bytes prepended to every outgoing message / expected at start of incoming
Footer byte[] Bytes appended to every outgoing message / expected at end of incoming

🏗️ Architecture

┌──────────────────────────────────────────────────┐
│                  FramedSerialLink                 │
│  ┌────────────┐           ┌────────────────────┐ │
│  │ SendFrame  │           │   ReceiveFrame     │ │
│  │ [HDR][MSG] │           │ Detect [HDR]..     │ │
│  │     [FTR]  │           │         ..[FTR]    │ │
│  └─────┬──────┘           └────────┬───────────┘ │
│        │                           │             │
│        ▼                           ▼             │
│  ┌──────────────────────────────────────────────┐│
│  │               SerialLink (Raw)               ││
│  │                                              ││
│  │  COM Port ←→ Read/Write ←→ Message Queue     ││
│  │                   ↕                          ││
│  │           Auto-Reconnect Timer               ││
│  └──────────────────────────────────────────────┘│
└──────────────────────────────────────────────────┘

🔧 Configuration

Use SerialLinkSettings for structured configuration:

var settings = new SerialLinkSettings("COM3", 9600, 8, Parity.None);
var serial = new SerialLink(settings);
Property Type Default Description
ComPort string Serial port name (e.g., "COM3", "/dev/ttyUSB0")
BaudRate int 9600 Communication speed
DataBits int 8 Data bits per byte
Parity Parity None Parity checking mode

🎯 Platform Support

Platform Supported
.NET 10.0
.NET Standard 2.1
.NET Standard 2.0
Windows (COM1..COM256)
Linux (/dev/ttyUSB0, /dev/ttyS0)
macOS (/dev/tty.usbserial)

📄 License

Part of the ThreeByte.LinkLib family of communication libraries.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
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Version Downloads Last Updated
1.2.5 29 3/27/2026
1.2.4 26 3/27/2026
1.2.3 60 3/25/2026
1.2.2 61 3/25/2026
1.2.1 177 12/24/2025
1.2.0 621 5/6/2025
1.1.0 183 5/6/2025
1.0.0 180 2/15/2025
0.0.1 162 2/14/2025