TrimKit.GameSettings 1.0.0

dotnet add package TrimKit.GameSettings --version 1.0.0
                    
NuGet\Install-Package TrimKit.GameSettings -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="TrimKit.GameSettings" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="TrimKit.GameSettings" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="TrimKit.GameSettings" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add TrimKit.GameSettings --version 1.0.0
                    
#r "nuget: TrimKit.GameSettings, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package TrimKit.GameSettings@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=TrimKit.GameSettings&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=TrimKit.GameSettings&version=1.0.0
                    
Install as a Cake Tool

TrimKit.GameSettings

A lightweight and generic JSON-based settings manager for small games or C# applications. Designed for simplicity, low and ease of use.

Features

  • Strongly typed via generics (GameSettings<T>).
  • Automatically populates settings on initialization.
  • Gracefully handles corrupt or invalid data (auto-resets to defaults).

Installation

Use provided nuget package or download the source.

NuGet

🔧 dotnet add package TrimKit.GameSettings

Quick start

Define your settings class - any public fields or properties will be serialized:

public class MySettings
{
    public string Name = "Player";
    public bool Fullscreen = true;
    public float Volume = 0.8f;
    public Difficulty Difficulty = Difficulty.Normal;
}

Initialize settings object. It will automatically load existing settings from the disk or populate default values if it couldn't.

var settings = new GameSettings<MySettings>("MyAwesomeGame");

And then, just use it!

// read values using static typing
var temp = settings.Values.Fullscreen;

// modify values
settings.Values.Volume = 0.5f;
settings.Values.Name = "UserX";

// save settings to file at any time
settings.Save();

// or load from file
settings.Load();

// reset to defaults
settings.ResetToDefaults();

API Overview

Method / Property Description
string SettingsDirectoryPath Full path to the settings folder inside AppData.
string SettingsFilePath Full path to the JSON file.
T Values The current settings object instance.
void Save() Saves settings to disk (atomic write).
void Load() Loads from disk; resets and overwrites if corrupted.
void ResetToDefaults() Reinitializes settings with default values.

Changes

  • v1.0 - Initial release.

TrimKit Collection

This library is part of the TrimKit collection - a set of small, focused C# libraries that make game development more enjoyable by reducing the need for boilerplate code and providing simple reusable building blocks that can be dropped into any project.

Each module is independent and can be used standalone or combined with others for a complete lightweight foundation.

Contribution

Contributions are welcome!

You can start with submitting an issue on GitHub.

License

This library is released under the MIT License.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0 179 10/8/2025