UnityContainerAttributeRegistration 0.1.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package UnityContainerAttributeRegistration --version 0.1.0
                    
NuGet\Install-Package UnityContainerAttributeRegistration -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UnityContainerAttributeRegistration" Version="0.1.0">
  <PrivateAssets>all</PrivateAssets>
  <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="UnityContainerAttributeRegistration" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="UnityContainerAttributeRegistration">
  <PrivateAssets>all</PrivateAssets>
  <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add UnityContainerAttributeRegistration --version 0.1.0
                    
#r "nuget: UnityContainerAttributeRegistration, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package UnityContainerAttributeRegistration@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=UnityContainerAttributeRegistration&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=UnityContainerAttributeRegistration&version=0.1.0
                    
Install as a Cake Tool

Build Status

Unity Container Attribute Registration

This project is inspired by the way Spring Boot allows developers to register services to the di. It provides the @Service annotation which marks classes for di.

This way you can immediate see if a type is registered or not. Additionally clears your start up procedure.

Usage

You can register types to an unity container using UnityContainerAttributeRegistration.RegisterTypeAttribute.

using UnityContainerAttributeRegistration;

namespace My.Awesome.App
{
    public class Program
    {
        public static void Main(string[] args)
        {
            IUnityContainer container = UnityContainerBuilder.Build();
        }
    }
    
    [RegisterTypeAttribute]
    public class MyService
    {
    }
}

Details

RegisterTypeAttribute(from, lifetimeManager)

Description

Mark a type to be registered.

Parameters
  • from
    • type: System.Type
    • optional: true
    • description: Type which will be requested, when using unity.
  • lifetimeManager
    • type: UnityContainerAttributeRegistration.TypeLifetimeManager
    • optional: true
    • description: ITypeLifetimeManager which should be used.

UnityContainerBuilder.Build()

Description

Search for all types using RegisterTypeAttribute and register these types to a new IUnityContainer.

Return value
  • type: Unity.IUnityContainer
  • description: New Unity.IUnityContainer instance, containing the registered types.

UnityContainerBuilder.Build(container)

Description

Search for all types using RegisterTypeAttribute and register these types to the passed IUnityContainer.

Parameters
  • container
    • type: Unity.IUnityContainer
    • optional: false
    • description: IUnityContainer instance to register types
Return value
  • type: Unity.IUnityContainer
  • description: The passed Unity.IUnityContainer, containing the registered types.
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.3.0 729 11/18/2020
0.2.0 620 10/24/2020
0.1.3 657 9/24/2020
0.1.2 638 9/21/2020
0.1.1 635 9/20/2020
0.1.0 658 9/20/2020