UnityShaderParser 0.10.0
dotnet add package UnityShaderParser --version 0.10.0
NuGet\Install-Package UnityShaderParser -Version 0.10.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UnityShaderParser" Version="0.10.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="UnityShaderParser" Version="0.10.0" />
<PackageReference Include="UnityShaderParser" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add UnityShaderParser --version 0.10.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: UnityShaderParser, 0.10.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package UnityShaderParser@0.10.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=UnityShaderParser&version=0.10.0
#tool nuget:?package=UnityShaderParser&version=0.10.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
UnityShaderParser
A library for parsing Unity shaders. Consists of a few distinct components:
- A parser for ShaderLab, Unity's own Shader DSL.
- A parser for HLSL, the shading language embedded in ShaderLab.
- A preprocessor for dealing with macros before parsing.
- A framework for analyzing syntax trees using the visitor pattern, and for making edits to the corresponding source code.
Example usages:
- Used in HLSLInterpreter, a library for running shader code on the CPU.
- Used in Slang shading language plugin for Unity, here.
- Used in Orels' Unity shaders, in a few places (example 1, example 2).
- Another small example in this issue.
- The tests contain many small examples.
Acknowledgements
- http://code.google.com/p/fxdis-d3d1x/ for test data
- https://github.com/James-Jones/HLSLCrossCompiler for test data
- http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html for test data
- https://github.com/pema99/UnityShaderParser/tree/master/UnityShaderParser.Tests/TestShaders/Sdk for test data
- https://github.com/microsoft/DirectX-Graphics-Samples/ for test data
- Unity Builtin Shaders used as ShaderLab test data, available on the Unity download page
- https://github.com/tgjones/HlslTools was used as inspiration and reference for some of the HLSL parsing techniques
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.