Websockets.NetStandard 1.0.3

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dotnet add package Websockets.NetStandard --version 1.0.3
NuGet\Install-Package Websockets.NetStandard -Version 1.0.3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Websockets.NetStandard" Version="1.0.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Websockets.NetStandard --version 1.0.3
#r "nuget: Websockets.NetStandard, 1.0.3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Websockets.NetStandard as a Cake Addin
#addin nuget:?package=Websockets.NetStandard&version=1.0.3

// Install Websockets.NetStandard as a Cake Tool
#tool nuget:?package=Websockets.NetStandard&version=1.0.3

Websockets.Standard

Websockets.Standard is a .Net Standard class library that wraps around different WebSocket implementations.

This project originated from WebSocket.PCL

Feel free to make an issue/pull request to support more library's/platforms

Platforms

  • Android (Native coming soon)
  • IOS (SocketRocket coming soon)
  • UWP
  • .NET Framework (2.0 and up)
  • .NET Standard/Core (1.3 and up)
  • WP8 (dropped because silverlight is not .net standard/VS 2017 compatible)

NuGet

Advantages

With Websocket.Standard you can easily switch between implementations per platform or even at runtime!! Don't know wich websocket to use? Just try them one-by-one by changing one line and see wich suits you best! Are you missing a common websocket library, make an issue and tell us which you need!

Usage

        void Configure()
        {
            // Call in your specific platform startup
            // 1) Link at startup before socket creation
            Websockets.Net.WebsocketConnection.Link();
        }
        
        
        void Connect()
        {
            // 2) Get a websocket from the standard library via the factory
            connection = Websockets.WebSocketFactory.Create();
            connection.OnOpened += Connection_OnOpened;
            connection.OnMessage += Connection_OnMessage;
        }

        void Send()
        {            
            connection.Open("http://echo.websocket.org");
            connection.Send("Hello World");
        }

        private void Connection_OnOpened()
        {
            Debug.WriteLine("Opened !");
        }

        private void Connection_OnMessage(string obj)
        {
            Echo = obj == "Hello World";
        }

Special Setups

.NET Standard/PCL library

  • Include the Websockets.Standard library only, and don't link anything leave that to the platforms to choose

Xamarin Forms

  • Include the Websockets.Standard library in the main common app
  • Include the platform specific library in the platform projects

Windows 8 Phone

  • Fork or download source
  • Change Websocket4Net version to add silverlight support and compile with VS 2015
  • Include Websockets.Websocket4Net and Websockets.Standard library

Example

There are a few 'test' examples (projects with the Tests suffix). Take a look there. They use a common library, the platforms just include the library and link the right implementation.

TODO

  • Support multiple factories/implementation in one app
  • Support Native Android (port from old project)
  • Support Ios SocketRocket (port from old project)
  • Support other platforms/libraries.

Questions?

Make an issue and i will try answer asap.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.3 is compatible.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 was computed.  netstandard2.1 was computed. 
.NET Framework net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated

Package merged into Websockets.Net 1.0.1