Websockets.NetStandard
1.0.3
dotnet add package Websockets.NetStandard --version 1.0.3
NuGet\Install-Package Websockets.NetStandard -Version 1.0.3
<PackageReference Include="Websockets.NetStandard" Version="1.0.3" />
paket add Websockets.NetStandard --version 1.0.3
#r "nuget: Websockets.NetStandard, 1.0.3"
// Install Websockets.NetStandard as a Cake Addin
#addin nuget:?package=Websockets.NetStandard&version=1.0.3
// Install Websockets.NetStandard as a Cake Tool
#tool nuget:?package=Websockets.NetStandard&version=1.0.3
Websockets.Standard
Websockets.Standard is a .Net Standard class library that wraps around different WebSocket implementations.
This project originated from WebSocket.PCL
Feel free to make an issue/pull request to support more library's/platforms
Platforms
- Android (Native coming soon)
- IOS (SocketRocket coming soon)
- UWP
- .NET Framework (2.0 and up)
- .NET Standard/Core (1.3 and up)
WP8(dropped because silverlight is not .net standard/VS 2017 compatible)
NuGet
- Websockets.Standard (include in your library/common app)
- .NET (.Net 4.5+, Standard 1.3+, Universal)
- WebSocket4Net (.Net Standard 1.3+, mono, .NET 2.0+)
Advantages
With Websocket.Standard you can easily switch between implementations per platform or even at runtime!! Don't know wich websocket to use? Just try them one-by-one by changing one line and see wich suits you best! Are you missing a common websocket library, make an issue and tell us which you need!
Usage
void Configure()
{
// Call in your specific platform startup
// 1) Link at startup before socket creation
Websockets.Net.WebsocketConnection.Link();
}
void Connect()
{
// 2) Get a websocket from the standard library via the factory
connection = Websockets.WebSocketFactory.Create();
connection.OnOpened += Connection_OnOpened;
connection.OnMessage += Connection_OnMessage;
}
void Send()
{
connection.Open("http://echo.websocket.org");
connection.Send("Hello World");
}
private void Connection_OnOpened()
{
Debug.WriteLine("Opened !");
}
private void Connection_OnMessage(string obj)
{
Echo = obj == "Hello World";
}
Special Setups
.NET Standard/PCL library
- Include the Websockets.Standard library only, and don't link anything leave that to the platforms to choose
Xamarin Forms
- Include the Websockets.Standard library in the main common app
- Include the platform specific library in the platform projects
Windows 8 Phone
- Fork or download source
- Change Websocket4Net version to add silverlight support and compile with VS 2015
- Include Websockets.Websocket4Net and Websockets.Standard library
Example
There are a few 'test' examples (projects with the Tests suffix). Take a look there. They use a common library, the platforms just include the library and link the right implementation.
TODO
- Support multiple factories/implementation in one app
- Support Native Android (port from old project)
- Support Ios SocketRocket (port from old project)
- Support other platforms/libraries.
Questions?
Make an issue and i will try answer asap.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.3 is compatible. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 was computed. |
.NET Framework | net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap was computed. uap10.0 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 1.3
- NETStandard.Library (>= 1.6.1)
- System.Net.WebSockets.Client (>= 4.3.2)
- Websockets.Standard (>= 1.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|
Package merged into Websockets.Net 1.0.1