Websockets.Universal
                             
                            
                                1.0.1
                            
                        
                    dotnet add package Websockets.Universal --version 1.0.1
NuGet\Install-Package Websockets.Universal -Version 1.0.1
<PackageReference Include="Websockets.Universal" Version="1.0.1" />
<PackageVersion Include="Websockets.Universal" Version="1.0.1" />
<PackageReference Include="Websockets.Universal" />
paket add Websockets.Universal --version 1.0.1
#r "nuget: Websockets.Universal, 1.0.1"
#:package Websockets.Universal@1.0.1
#addin nuget:?package=Websockets.Universal&version=1.0.1
#tool nuget:?package=Websockets.Universal&version=1.0.1
Websockets.Standard
Websockets.Standard is a .Net Standard class library that wraps around different WebSocket implementations.
This project originated from WebSocket.PCL
Feel free to make an issue/pull request to support more library's/platforms
Platforms
- Android (Native coming soon)
 - IOS (SocketRocket coming soon)
 - UWP
 - .NET Framework (2.0 and up)
 - .NET Standard/Core (1.3 and up)
 WP8(dropped because silverlight is not .net standard/VS 2017 compatible)
NuGet
- Websockets.Standard (include in your library/common app)
 - .NET (.Net 4.5+, Standard 1.3+, Universal)
 - WebSocket4Net (.Net Standard 1.3+, mono, .NET 2.0+)
 
Advantages
With Websocket.Standard you can easily switch between implementations per platform or even at runtime!! Don't know wich websocket to use? Just try them one-by-one by changing one line and see wich suits you best! Are you missing a common websocket library, make an issue and tell us which you need!
Usage
        void Configure()
        {
            // Call in your specific platform startup
            // 1) Link at startup before socket creation
            Websockets.Net.WebsocketConnection.Link();
        }
        
        
        void Connect()
        {
            // 2) Get a websocket from the standard library via the factory
            connection = Websockets.WebSocketFactory.Create();
            connection.OnOpened += Connection_OnOpened;
            connection.OnMessage += Connection_OnMessage;
        }
        void Send()
        {            
            connection.Open("http://echo.websocket.org");
            connection.Send("Hello World");
        }
        private void Connection_OnOpened()
        {
            Debug.WriteLine("Opened !");
        }
        private void Connection_OnMessage(string obj)
        {
            Echo = obj == "Hello World";
        }
Special Setups
.NET Standard/PCL library
- Include the Websockets.Standard library only, and don't link anything leave that to the platforms to choose
 
Xamarin Forms
- Include the Websockets.Standard library in the main common app
 - Include the platform specific library in the platform projects
 
Windows 8 Phone
- Fork or download source
 - Change Websocket4Net version to add silverlight support and compile with VS 2015
 - Include Websockets.Websocket4Net and Websockets.Standard library
 
Example
There are a few 'test' examples (projects with the Tests suffix). Take a look there. They use a common library, the platforms just include the library and link the right implementation.
TODO
- Support multiple factories/implementation in one app
 - Support Native Android (port from old project)
 - Support Ios SocketRocket (port from old project)
 - Support other platforms/libraries.
 
Questions?
Make an issue and i will try answer asap.
| Product | Versions Compatible and additional computed target framework versions. | 
|---|---|
| Universal Windows Platform | netcore50 is compatible. | 
- 
                                                
- Websockets.Standard (>= 1.0.0)
 
 
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated | 
|---|
Package merged into Websockets.Net 1.0.1