Websockets.Universal
1.0.1
dotnet add package Websockets.Universal --version 1.0.1
NuGet\Install-Package Websockets.Universal -Version 1.0.1
<PackageReference Include="Websockets.Universal" Version="1.0.1" />
paket add Websockets.Universal --version 1.0.1
#r "nuget: Websockets.Universal, 1.0.1"
// Install Websockets.Universal as a Cake Addin
#addin nuget:?package=Websockets.Universal&version=1.0.1
// Install Websockets.Universal as a Cake Tool
#tool nuget:?package=Websockets.Universal&version=1.0.1
Websockets.Standard
Websockets.Standard is a .Net Standard class library that wraps around different WebSocket implementations.
This project originated from WebSocket.PCL
Feel free to make an issue/pull request to support more library's/platforms
Platforms
- Android (Native coming soon)
- IOS (SocketRocket coming soon)
- UWP
- .NET Framework (2.0 and up)
- .NET Standard/Core (1.3 and up)
WP8(dropped because silverlight is not .net standard/VS 2017 compatible)
NuGet
- Websockets.Standard (include in your library/common app)
- .NET (.Net 4.5+, Standard 1.3+, Universal)
- WebSocket4Net (.Net Standard 1.3+, mono, .NET 2.0+)
Advantages
With Websocket.Standard you can easily switch between implementations per platform or even at runtime!! Don't know wich websocket to use? Just try them one-by-one by changing one line and see wich suits you best! Are you missing a common websocket library, make an issue and tell us which you need!
Usage
void Configure()
{
// Call in your specific platform startup
// 1) Link at startup before socket creation
Websockets.Net.WebsocketConnection.Link();
}
void Connect()
{
// 2) Get a websocket from the standard library via the factory
connection = Websockets.WebSocketFactory.Create();
connection.OnOpened += Connection_OnOpened;
connection.OnMessage += Connection_OnMessage;
}
void Send()
{
connection.Open("http://echo.websocket.org");
connection.Send("Hello World");
}
private void Connection_OnOpened()
{
Debug.WriteLine("Opened !");
}
private void Connection_OnMessage(string obj)
{
Echo = obj == "Hello World";
}
Special Setups
.NET Standard/PCL library
- Include the Websockets.Standard library only, and don't link anything leave that to the platforms to choose
Xamarin Forms
- Include the Websockets.Standard library in the main common app
- Include the platform specific library in the platform projects
Windows 8 Phone
- Fork or download source
- Change Websocket4Net version to add silverlight support and compile with VS 2015
- Include Websockets.Websocket4Net and Websockets.Standard library
Example
There are a few 'test' examples (projects with the Tests suffix). Take a look there. They use a common library, the platforms just include the library and link the right implementation.
TODO
- Support multiple factories/implementation in one app
- Support Native Android (port from old project)
- Support Ios SocketRocket (port from old project)
- Support other platforms/libraries.
Questions?
Make an issue and i will try answer asap.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
Universal Windows Platform | netcore50 is compatible. |
-
- Websockets.Standard (>= 1.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|
Package merged into Websockets.Net 1.0.1